Gary 3
Soldat with a criminal past
Description
NAME: Gary 3
Gender: Male
Gene Template: Soldat (Mutate)
Cultural Template: Military
ATTRIBUTES
Agility d10 (+1)
Smarts d6
Spirit d8
Strength d10 (d8)
Vigor d10
|
DERIVED STATISTICS |
EDGES
- Berserker
- Block
- Connections (Underworld)
- Martial Artist
- Two Fisted
- Quick
| HINDRANCES * Loyal (m) * Quirk (m; Lawbreaker) * Vengeful (M) * Wanted (M) |
SKILLS
Climbing d6, Fighting d12( +1), Knowledge (Battle) d6, Knowledge (Backwaters of Imperium) d6, Language (Imperial Standard [N]), Notice d6, Persuasion d6, Shooting d8( +1), Stealth d6( +1), Streetwise d6, Swimming d6( +1), Taunt d6, Throw d6( +1), Zero-G Maneuvering d6( +1)
| BIOAUGMENTATIONS & MUTATIONS * Soldat (Genetic Mutate) * Biopolymer Muscle Enhancement [AV2] * Lowlight Vision Upgrade [AV1] * Motor/Conditioning Sequencing [AV3] |
GEAR
- (2) Powered “Knockers” (1d10+1d4+2)
- Ragnarok Arms “Striker” Heavy Autopistol: 3d6+3 AP3, +1 to Hit, 12/24/48, RoF 2, 24 Shots, High Quality, Str Min d6, Con J
- Rebreather Facemask
- Armored (Biopolymer) Clothing(Armor +3)
- Armored Helmet w/ Motion Sensors, Flash Suppression, Target Link, and Encrpyted Radio
- 2 Light Power Cells
|
CONTACTS
|
Bio
- Regency Soldat with strong criminal ties
- Superior Conditioning, and known Melee Expert
- Connections to the Blood Angels Gang on Harlinns World
- Connected to Otto and Shaun (and the Original Coil’s) during their first events on Harlinns World
- Well built without being bulky, otherwise non-descript looking.
- Wears loose clothing, often military tac-gear or surplus.
- Probable d10 or d12 Fighting, with several supporting Edges.
