- Pegasus
- Level 12
- Karma: -10 (or more)
- Special Talent: Assassination
- Virtue: Devotion
- Max HP: X [100 + (3x Endurance) for 1st level, +Endurance for additional levels]
- Initiative: X + 1d10 [Agi +1d10 +4]
- Action Points: X [55 +(Agi x3)]
- Movement: 10 [(Endurance+{2xAgi})/2-1], 20 Sprint/Charge [Endurance+{2xAgi}-2]
- Flight: 60 [Movement x(Flight Rank x2)]
- Senses: 6 Perception, Night Vision
- Damage Threshold: 26
- Damage Reduction: 10%
- Poison and Radiation Resistance, DT vs Stun: 16 [2x (Endurance -1)]
- Healing Rate: 3 hit points per hour of rest [1 + (Endurance/3, rounded up)]
Special
| Attacks |
|
|
|
|
|
| Weapon |
Attack |
Damage |
Range |
AP |
| Sally |
- Melee |
53+1d10 (Agi x2 +35 +1d10) |
Melee |
15 AP |
| Forth |
- Melee |
53+1d10 (Agi x2 +35 +1d10) |
Melee |
15 AP |
- Sally (Enchanted Zebra Sword, Good Quality)
- Forth (Enchanted Zebra Sword, Good Quality)
Combat Modifiers and Special Attacks
| Ability Scores |
|
|
|
|
| Stat |
Total |
Base |
Armor |
| Strength |
3 |
3 |
- |
| Perception |
6 |
5 |
+1 |
| Endurance |
4 |
4 |
- |
| Charisma |
4 |
5 |
-1 |
| Intelligence |
4 |
4 |
- |
| Agility |
9 |
9 |
- |
| Luck |
10 |
10 |
- |
| Skills |
|
|
|
|
|
|
|
|
| Skill |
Total |
Ranks |
Ability |
Luck |
Permanent Bonus |
Tagged |
Conditional |
| Barter (Cha) |
X |
0 |
8 |
5 |
0 |
0 |
| Battle Saddles (End) |
X |
0 |
8 |
5 |
0 |
0 |
20 from armor |
| Explosives (Per) |
X |
0 |
12 |
5 |
0 |
0 |
| Firearms (Agi) |
X |
0 |
18 |
5 |
0 |
0 |
| Lockpick (Per) |
X |
0 |
12 |
5 |
0 |
0 |
| Magical Energy Weapons (Per) |
X |
0 |
12 |
5 |
0 |
0 |
| Mechanics (Int) |
X |
0 |
8 |
5 |
0 |
0 |
| Medicine (Int) |
X |
0 |
8 |
5 |
0 |
0 |
| Melee (Str) |
X |
0 |
6 |
5 |
15 |
0 |
Special Talent |
| Science (Int) |
X |
0 |
8 |
5 |
0 |
0 |
| Sneak (Agi) |
X |
0 |
18 |
5 |
0 |
15 |
| Speech (Cha) |
X |
0 |
12 |
5 |
0 |
0 |
| Survival (End) |
X |
0 |
8 |
5 |
0 |
0 |
| Unarmed (End) |
X |
0 |
8 |
5 |
0 |
0 |
- 1 TAG left and 144 skill points to spend
Books Read
| Traits |
|
|
| Dashite |
Gain Power Armor Training and Enclave Armor |
| Built to Destroy |
+3% Crit, 1 level weapon degradation on crit fail. |
| Perks |
|
|
| Level |
Perk Name |
Description |
| Trait |
Power Armor Training |
Can wear power armor |
| 2 |
Flight (Rank 2) |
Faster flight |
| 3 |
Combat Coordinator |
+1 Initiative, allies go on same turn |
| 4 |
Like a Bullet |
+3 Initiative |
| 5 |
Tail Trick |
Use tail as an additional hand |
| 6 |
Finesse |
+4% Crit |
| 7 |
Wasteland Surgeon |
Can restore crippled limbs, +2% crit vs non-deformed |
| 8 |
Flight (Rank 3) |
-20 to hit for stationary targets, -10 for pegasus fighting |
| 9 |
Counter Canter (Rank 1) |
Enemies suffer -5 to hit |
| 10 |
Fight the Power! |
+2 DT and +5% crit chance vs factions |
| 11 |
How We Do It Down on the Farm |
+50% crit damage |
| 12 |
Gladiator Pony |
-5 AP for Melee attacks |
| Equipment |
|
|
|
__ |
| Slot |
Item |
Effect |
Quality |
| Head |
Enclave Helmet |
EFS, SATS, Night Vision |
Good |
| Face |
- |
- |
- |
| Back |
Assassin’s Cloak |
3 DT |
- |
| Body |
Enclave Armor |
Numerous |
- |
- Sally (Undetermined Enchanted Zebra Sword, Good Quality)
- Forth (Undetermined Enchanted Zebra Sword, Good Quality)
- Enclave Power Armor (Modded with Night Vision, no Tail Stinger)
- Integrated Battle Saddles with
- Assassin’s Cloak (3 DT, +5 Stealth)
Equipment Abilities
Languages
- Size: 3’7” tall,
- Weight: 200 lbs.
- Carry Weight: 100 lbs [25 + (Strength x25) lbs]
- Current weight carried: X lbs.
Dice to roll: