Oscar Fnord
Male Fungoid Engineered Human
Description
Primary Origin: Fungoid
Secondary Origin: Engineered Human
Level: 2
Current XP: 924
Overcharge Bonus: All powers types
Ability Scores:
- Strength 10 (+0)
- Constitution 18 (+4)
- Dexterity 6 (-2)
- Intelligence 16 (+3)
- Wisdom 3 (-4)
- Charisma 6 (-2)
Defenses:
- AC 19 (trashcan armor and lid – light armor and shield)
- Fortitude 17
- Reflex 16
- Will 13
Initiative: +0
Speed: 6
Hit Points: 42
Bloodied Level: 21
Trained Skills:
- Conspiracy +5
- Insight +0
- Interaction +10
- Science +9
Other Skills:
- Acrobatics +0
- Athletics +2
- Mechanics +5
- Nature -2
- Perception -2
- Stealth +0
Traits:
- Mushroom Thoughts: Gain a +2 bonus to Will.
- Healing Spores: Once per turn when you regain hit points, each ally within 3 squares of you regains hit points equal to your level.
- Engineered Resilience: Gain a +1 bonus to Fortitude, Reflex, and Will.
- Tech Affinity: Gain a +2 bonus to checks to Omega Tech checks.
Critical Benefit: None
Attacks:
- Reinforced stop sign (one-handed heavy melee): + 8 vs AC, 1d10+6 damage.
- Crossbow (one-handed heavy ranged): + 8 vs AC, 1d10+6 damage, range 5.
- .38 Colt revolver (one-handed light gun): + 9 vs AC, 1d8+5, range 10, ammo
- Toxic Spores (Fungoid Novice): Close burst 1, + 6 vs Fortitude, 1d6+6 poison damage, target grants combat advantages until the end of your next turn.
- Bold Attack (Engineered Human Novice): + 7 vs AC, 1d10+8 damage, one ally within 5 squares of you makes a basic attack as a free action.
Alpha Mutation Deck:
- Oversized Arms
- Sonic Screech
Current Omega Tech:
- Grav Shield
- Disk Thrower
- Plasma Sword
- Headmounted Laser
- Hoverboard
- Marauder Armor
Gear:
- Cart
- Draft beast (land octopus named Slurpy)
- Glow sticks (4)
- Duct tape
Ancient Junk:
- Metal animal trap
- Kickscooter
- Portable DVD player
- Cyclist headlamp
- Confederate flag
Notes:
- Gain +2 to Interaction checks when trading
Bio
Oscar Fnord was a genetic experiment to create the perfect cubicle workers and office managers. He has a neurotic obsession with meetings, memos, and team-building exercises.
