Ghostwater
Necromantique

Description

Bio

Necromantique’s childhood was a simple and kind one, living with his family in there own small village surrounded
by the people they knew and loved. His mother a seamstress and his father a bard, his life filled with happiness,
Song and colour. Due to his fathers occupation he rarely saw him and was only guided by his mothers kind words
and sweet lullabies leading him into his dreams of life, where he played with his father in the notes of the breeze.
A few months later after Necromantiques father had left with a band of adventures, rumors had finally entered
the village from travelling merchants, speaking of a party struck down by fearsome, monsterous creatures.
His mother shed a tear but kept a strong soul and frame. On his seventeenth birthday he hugged his mother goodbye
and left the place he knew, to follow the tales of his father, On the path Of a bard! Years later after he left
the village he happened to come upon the town of Sharn. Sharn was a town of complete different nature to what he
had know in his younger years. As he walked further into the town he came across a small tavern which was quite
unwell kept but it was worth going in for a cheap bed and food to sustain the days rest and hunger. A meal was
ordered which wasn’t all that it was worth but still it was food, as he ate he watched around the tavern,
listening to the odd whisper’s and mentions of adventures come’s and go’s. He was heavily taking note of one particular
conversation about a group of adventures who had came by recently! Necromantique walked over and asked if he could
take the empty seat on their table and ordered drinks for the two Kalashtarians and talked the night away. He grew to
quite like them and asked if they had any work. They looked at each other and smiled and slowly led necromantique out of
the tavern deep into the empty streets of Sharn. They finally got to the small run down house and went in. They seemed
quite shady people but from necro’s previous knowledge of living everyone was to be trusted. They explained about their
clan and demanded that he would become a spy for them in return they would give him the strength of psionics. He quickly
snapped up the idea of becoming more powerful so it would allow him to adventure for his father. Days passed and
the skills were quickly picked up, full effort was put into learning these mysterious powers and bestranged pulses
of energy flickered in his body adjusted to himself. After necro’s training had completed his master Delphi had asked her to
escort him on a mission to Q’Barra to investigate the draconic prophecy. They both packed their things and teleported there.
They were teleported to whitecliff where people from the clan were there to greet them. The party were given guard blademarks
and were given directions to ghostwater. They both scanned the town as the walked through and came across the closest inn
‘Crock o’ Gold’. Necro got his instrument out and started singing ballads and songs closely related to his home town and everyone
gathered to listen to him play. Night fell and delphi had called Necro to her room. She told him to be prepared to travel soon
explained that the mission was about the adventurers she sent off were investigating a possible large infiltration in Q’Barra
of their enemy The Dreaming Dark within local Kobold and Lizardfolk populations. She is unsure exactly what the party she sent
to find the crystals has found but she followed the Draconic Prophecy and sent just the people she thought represented those in
the prophecy. Now she is going to perform a ritual to try to find them… you may be needed to travel to them and help them.

To Be Continued…..

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By