Description
| Class Fighter (Myrmidon) |
Alignment L-N |
Age 18 |
Gender Male |
Ht 6’8" |
Religion - |
Wt 250 |
|
| STR | 18/72 | Hit | +2 | Wt Allow | 160 | Open Doors | 13 (d20) |
| Damage | +3 | Max Press | 305 | Bend Bars | 25% | ||
| DEX | 16 | Reaction Adj | +1 | Missile Adj | +1 | Defensive Adj | -2 |
| CON | 18 | HP Adj | +4 | Sys Shock | 99% | Poison Save | +0 |
| Res Survival | 100% | Regeneration | none | ||||
| INT | 6 | Add Profs | 1 slots | Learn Spell | 0% | Spell Immunity | |
| Max Spell Lvl | 7th | Max Spells | 9/lvl | none | |||
| WIS | 8 | Mag Def Adj | +0 | Bonus Prayers | Spell Immunity | ||
| Spell Failure | 0% | 0-0-0-0-0-0-0 | none | ||||
| CHA | 12 | Henchmen | 5 max | Loyalty Base | 0 | Reaction Adj | 0 |
| AC | 2 | Hit Points | Experience | ||
| Armor | King’s Scale Mail + 2 | Max | 49 | Needed | 16000 |
| Shield | Buckler | Current | 49 | Current | 11410 |
| Other | none | Wounds | none | Level | 4 |
| Saving Throws | Base | Modifiers |
| Par/Poi/Death | 13 | none |
| Rod/Staff/Wand | 15 | none |
| Petr/Poly | 14 | none |
| Breath Weapon | 16 | none |
| Spell | 16 | none |
| Magic Resistance | 0% | no comments |
| Combat | THAC0 = 17 | |||||||
| Melee Weapons | #AT | Size | Type | Speed | MT | Hit/Dam Adj | Damage SM/L | Comments |
| Gladius +2 | 3/2 | S | P | 3 | 12 | +5 / +7 | 1d6/1d8 | Giantslayer, 20’ light on command |
| Two-handed sword | 3/2 | L | S | 10 | 14 | +3 / +5 | 1d10/3d6 | missing |
| Drusus | 3/2 | S | P | 3 | 13 | +4 / +6 | 1d6/1d8 | – |
| Warhammer | 1 | M | B | 4 | 15 | +2 / +3 | 1d4+1/1d4 | – |
| Punching | 2 | – | B | 2 | 14 | +3 / +4 | see PH | none |
| Cesti (both hands) | 2 | S | P | 2 | 14 | +3 / +4 | 1d4/1d3 | – |
| Gladius +2 (on-hand) | 1 | S | P | 3 | 13 | +4 / +7 | 1d6/1d8 | 2-handed fighting |
| Cestus (off-hand) | 1 | S | P | 2 | 17 | +0 / +4 | 1d4/1d3 | 2-handed fighting |
| Hand axe | 1 | M | S | 4 | 17 | +0 / +3 | 1d6/1d4 | non-proficient |
| Ranged Weapons | RoF | Size | Speed | Range | Comments | |||
| Warhammer | 1 | M | 4 | 10/20/30 | – | |||
| Hand axe | 2 | S | 2 | 10/20/30 | non-proficient | |||
| Ammunition | Qty | Type | MT | Hit/Dam Adj | Damage SM/L | Comments | ||
| Warhammers | 4 | B | 14 | +3 / +3 | 1d4+1/1d4 | – | ||
| Hand axe | 2 | P | 16 | +1 / +3 | 1d6/1d4 | non-proficient | ||
| Abilities | |||||||
| Proficiency | Slots | Attribute | Modifier | Proficiency | Slots | Attribute | Modifier |
| Two-handed sword | 1+f | N/A | N/A | Common | f | INT | 0(6) |
| Short sword | 2 | N/A | N/A | Ancient military history | f | INT | -1(5) |
| Punching | 1 | N/A | N/A | Fire-building | f | WIS | -1(7) |
| Warhammer | 1 | N/A | N/A | Swimming | 1 | STR | 0(18) |
| Blind-fighting | 2 | N/A | N/A | Blacksmithing | 1 | STR | 0(18) |
| – | – | – | – | Seamanship | 1 | DEX | +1(17) |
| Racial Abilities/Restrictions | Class/Kit Powers/Restrictions | ||||||
| - | Recognizable military demeanor | ||||||
| - | Patron | ||||||
| - | - | ||||||
| - | - | ||||||
| Possessions and Encumbrance | |||||
| Equipment Item | Weight | Equipment Item | Weight | Equipment Item | Weight |
| Weapons | 54 | Empty wineskin | 1 | Holy symbol (Tempus) | – |
| Helm* | 5 | The Kagahure | 1 | Holy symbol (Tyr) | – |
| Armor | 40 | 50 ft rope | 20 | Holy symbol (Freya) | – |
| Whetstone | 1 | Backpack | 2 | Clothing | 10 |
| Flint & Steel | – | Flask of spirits | 1 | Tunic | – |
| Belt | – | 3 large pouches | 3 | Currency | 27 |
| 14 days rations | 14 | Blood signal | – | Bear cloak | – |
| Small Tent | 10 | – | – | Orc Boots | Clothing |
| Currency | Gems | Objects of Art | Other | ||
| Pouch 1 (on belt): 132 gp, 49 sp, 60 cp Pouch 2 (in backpack): 300 gp Pouch 3 (hung from neck under tunic): 1000 gp bullion |
none none |
none none |
- - |
||
| Magic Items | Description | ||||
| CMW potion | 2 doses | ||||
| CLW potion | 1 dose | ||||
| Ring of Fire Resistance | Immune to normal fires -10 HP/round in very large fires +4 to save and -2 per damage die in exceptional fires |
||||
| Base Movement | Total Wt | Adjustments | Current Movement | ||
| 12 | 189 lbs | -40 lbs magical armor | 12 | ||
- Max kept a helm carefully wrapped in a cloth. He guards it carefully and won’t show it to anyone.
- Max has a buckler strapped to his left forearm. He always wears it to fights even if he doesn’t always use it. Even when he’s not fighting, he can usually be seen wearing it.
- Max finds a book at ’Uto’s’ called ‘the Kagahure’. It explains the honor and philosophy of a type of eastern Kara-turian warrior called a ‘Samurai’. In addition, it also has various hand to hand combat techniques as well as basic instructions on the proper use of a sword called a ‘katanna’ with simple accompanying illustrations.
Bio
Max won’t say, and most don’t press, but it’s obvious Max used to be a soldier and a pretty good one at that. The big question is whose army. Everyone speculates behind his back, but not to his face, at least not more than once. Though usually friendly and cheerful, Max’s mood quickly sours when talk turns to his life before fighting for Walgold.
Those fists have made Walgold a richer dwarf, and for good reason. Max wins his fights. In his early days, he ended the fights too quickly, all that military training. Under Walgold’s influence, Max has learned to draw out the fights and give the crowds a spectacle. Max fights in the pits either with his drusus, cesti, or bare fists depending on the agreed upon rules. It doesn’t really matter to him. In the beginning he sometimes fought with armor, but now he fights only with a buckler, and often doesn’t even use it. Rival managers won’t agree to fights if Max wears armor even though their fighters do. Yeah, he’s that good.
People don’t really know why Max sticks with Walgold. There are other managers who would gladly give Max a better deal, nicer digs, hotter babes, more time between fights. He’s obviously troubled. After fights, he’ll go binge drinking and like as not give a free show. Walgold does his best to keep Max locked up during his binges, but the huge man sometimes breaks free. Usually he can be subdued before doing serious harm. Usually… maybe that’s why he sticks with Walgold. Walgold knows how to do damage control.
Max has a tattoo on his left forearm. It is a white skull with a flowering plant growing out of it. Green stalks weave from the inside out with orange orchids on their ends. Some text appears below the graphic, but it is highly stylized and difficult to read without a close look. Max normally keeps the tattoo covered. Max is pretty superstitious, but religion is confusing to him. When he gets a chance, he buys holy symbols. Right now, the symbols of Tyr and Tempus dangle on leather thongs from his neck.
