Race: Half Elf
Diety: Freya / Goddess
Kit: Frontier Ranger
Lvl: 2 10% bonuse for at least a 16 Str, Dex, Wis
Height: 5’ 2"
Weight: 108 lbs
Class Kit:Frontier Ranger
Description: Born of necessity, the Frontier rangers began as a way to train refugees, orphans, and the impoverished methods of survival. Living in the lush Frontier forest and running in packs, the rangers were taught to live off the land as well as respect it. Enduring and overcoming the hardship of this training brings great respect in Frontier. This ranger is a survivalist, they live day to day the difficulties of Frontier as guides, teachers, safeguards, partisans, patrons, and defenders. They are the silent protectors of the forest and of the Frontier people.
Primary Terrain: Forest, Mountains.
Role: Frontier rangers work in cells or packs. Often being led by a senior ranking or veteran frontier ranger. They patrol the forest and mountains surrounding Frontier, honing/learning/teaching skills and protecting the land. Groups report to a leader who reports to a commander on a weekly/monthly basis. All groups will gather 1-4 times per month for collective training, briefing, etc. Groups will often communicate with other packs using a basic vocabulary of trail markings, indicators, horn/animal calls, etc.
Weapon Proficiencies: Bonus Bow, Dagger.
Nonweapon Proficiencies: Bonus Mountaineering, Forester, Survival, Bowyer/Fletcher, Endurance, Hunting, Leather working, Running, Swimming, Alertness, Weather sense.
Armor/Equipment: The Frontier ranger starts with only leather or hide armor they have made.
Species Enemy: Any
Followers: Any Frontier ranger has the normal career limit. If the Ranger deems to stay in Frontier for their career, the first followers will be frontier ranger candidates.
Special Benefits: Frontier rangers who choose to stay in Frontier for their careers gain an additional 5% for Hide in Shadows & Move Silently upon every level advancement.
Special Hindrances: After completing the Trial of the Frontier ranger, the character can choose whatever career path they like. But once per year, the Frontier rangers gather for a reunion and all Frontier rangers must make their way to the Frontier for this event.
Stealth: The Frontier Ranger has a +5% chance to hide in natural surroundings. +10% Hide in Shadows. +10% Move Silently
Freya is the goddess of love, unbridled passion, fertility, magic, gold and vanity. Freya is the daughter of Njord and the twin sister of Frey. Like her twin brother, Frey, she is one of the Vanir sent to guarantee peace with the Aesir. She is the wife of Odur, god of the Sun. Freya weeps tears of gold when he goes on his journeys. In the sense that passion is a hot, consuming emotion, she is also associated with fire. She is also adept in the practice of magic. Some myths say she taught the Vanir art of witchcraft to the Aesir. She is the patroness of a type of magic called “seithr”, in which the sorceress enters a trance in order to answer questions about the future. As a Vanir, she is associated with elves since her brother, Frey, is known as the god of the Elves. As the goddess of fertility, Freya also looks after women in labor. She has the power to kindle passion in any being, to control fires anywhere on Midgard, to see the future, to bless any woman with a child, and to alleviate pain and injury. She delights in romantic poetry and is considered the most magnanimous of the goddesses. She rides to battle in a chariot pulled by twin lions. She is the leader of the Valkyries and sometimes accompanies them to choose the slain at the greatest battles. Half those slain in battle, and all women so slain, come to Freya’s hall Sessrumnir. She possesses the Necklace of the Brisings, sometimes called Brisingamen, a fantastically beautiful and priceless piece of jewelry crafted by the dwarves. Freya also has a beautiful fur-lined cloak that allows her to turn into a falcon. In her true form, Freya is a voluptuous woman of entrancing beauty. Any male who looks on her avatar must save versus spells or be charmed by her. Freya is a rather vain goddess who enjoys flattery – though she is far from foolish enough to believe it. She is not above using her looks to acquire what she wants.
Freya’s followers are divided into two types. The first type is solely women. These priestesses of Freya are all “seithr”, itinerant women who travel the countryside telling fortunes. These women are seldom welcomed into a village by wives due to their fortune telling. However, they are always sought after and welcomed when there is a woman in or near labor. It is rumored these women have the ability to change themselves into horses, in which state they have been known to commit acts against the law for humans. The second type of follower revere her role as a warrior deity. They actively practice the arts of war, including the arcane arts. Many of the clergy are sorcerers or wizards in addition to being priests. Her clerics favor using weapons similar to the Valkyrie, i.e. spears, long swords and daggers. Both sets of followers strive to pray to Freya at or near sunset, as the goddess rejoices with the returning of her husband from his day of driving the sun chariot across the sky.
Freya’s cults tend to be exuberant and passionate. Whatever they do, they do with full enthusiasm. Racially and culturally one of the most diverse Asgardian cults, they find beauty in magic and vice versa. Physical appearance is irrelevant to those seeking initiation. Instead, they must demonstrate the kind of ardor promoted by the cult. Freya’s temples are lavishly decorated with the gold that is her gift to the world. The doors face the setting sun, since Odur returns to his wife at sunset. The temples contain heavily secured display areas where sumptuous jewelry rests as offerings to Freya. They also contain armories, arcane libraries, training areas, and arcane laboratories. Visitors to Freya’s temples receive greetings from enthusiastic members of the community or the clergy. The warm welcome quickly dissipates without an offering of jewelry or an honest expression of the passion prized by their deity. Offerings of magical knowledge, items, or songs are accepted as warmly as jewelry. Her symbols are fire in the shape of a woman or the feather of a falcon. Since Freya is a Vanir, a race associated with elves, her followers also will learn to speak elvish if they have the INT for additional languages. Thanks to VonAlric for the above.
Arrows around the shoulders slung on the back. Bow slund on opposite shoulder an back. Longsword worn left side, clothes worn, Daggers one each strapped on boots. ring of feather fall on right middle finger. Mace worn on right side.
Freya amulet on neck, belt pouches worn on waist. Frontier signal on neck, fur boots worn.
In Large Sack, winter blanket and tent, wine skin, 5 days rations
Backpack contains, Flint and Steel, water skin, soap, rope, 5 days rations, long sword
Trist’s mother died during child birth and her father raised her alone in the woods. She was at ease in the woods learning to survive in the wilderness from her father. She learned of the Frontier Rangers and soon left home to join them. Trist has blond hair and blue eyes but seems to not mind that she is not pretty or well kept. Her hair is not always brushed just so but that is just fine for her. She bathes regularly but does not fuss over having her hair done just so. She cleans her clothes as well but only if they are really messy.
Born of necessity, the Frontier rangers began as a way to train refugees, orphans, and the impoverished methods of survival. Living in the lush Frontier forest and running in packs, the rangers were taught to live off the land as well as respect it. Enduring and overcoming the hardship of this training brings great respect in Frontier. This ranger is a survivalist, they live day to day the difficulties of Frontier as guides, teachers, safeguards, partisans, patrons, and defenders.
They are the silent protectors of the forest and of the Frontier people.
A feather marking on her neck shows she follows the goddess Freya.
Quiver #1 20 +1 MW Sheaf Arrows
Quiver #2 20 +1 MW sheaf arrows
Quiver #3 10 Armor Piercing
Quiver #4 3 Continual Light Arrows, 6 +1 Magic arrow
Arrows are secured in the quivers and identifiable using frontier ranger identifcation techniques.