Energy bolt wand
A lightwand produces soft light to a 30-foot radius when struck against a hard object. This effect lasts for one turn per strike. The wand can be used as often as desired and uses no
charges. The average wand lasts for a year or two before burning out. A lightwand can also be fitted with a special control ring, about 2 inches across. This ring focuses and amplifies the light, creating a damaging beam when the ring is tapped while on the wand. The maximum rate of fire is 3 beams per round. The ray has a range of 120 feet and can inflict (1d20) points of damage
to a target creature with a successful “to hit” roll. Any target is treated as AC 10, modified only for magic and dexterity bonuses. Bracers are counted for full value. The victim may make a saving throw vs. wands to take half damage. There are no class restrictions on the use of the lightwand weapon. Fog or other obscurement cuts the range to 10 feet or less. The rings use one
charge per shot and have 20 charges when new. The lightwand may be fitted into a custom pistol or rifle housing allowing for quick draw capability or firing attachments, (scope, stock, etc).
The only known producer of lightwands and control rings are The Chak race.