The torch light blinks out suddenly. Where, once, your comrades stared in horror at some apparition behind you, now is the sight and feeling of nothingness. Desperation consumes you, but is soon overtaken by hopelessness as you realize where you are. The endless nothingness proves it. The perfect silence magnifies the final screams you heard from your party. The inability to even sense your own presence with the exception of your thoughts constantly repeating “I am. I am.” Even that you begin to question, because once you’ve been taken by the Deltastream Rifts, there is no telling when you will return, or what you will return as…
Unfortunately, this group has decided to leave D&D4th for a while and try out Shadow Run 4th. I’m certain we’ll be continuing this great story line eventually, but for now it slumbers. See our ShadowRun Campaign HERE
A good night’s sleep rewarded our heroes with wonderful gear and with new found confidence. The dragon was still out their, but they believed that they could get past it. Everyone was still waking up when Tim made his way toward the dragon’s chamber alone. He found that it was in a light slumber and took the opportunity to run for the door. He made it half way across the floor when the sound of Lillith calling out for him echoed in the room, waking the dragon. Luckily, Lillith rounded the corner at the same time, drawing the creature’s attention to her and giving Tim an opportunity to make it to the exit. Unfortunately, the ice that had been the death knell of the shadow hounds the day before had also sealed up the cave about ten feet in.
View our gaming calendar Here. Note that players need a google account in order to accept game requests for a particular date.
|Time||What we do|
|6:00pm – 7:00pm||Arrive, relax, and organize game materials|
|7:00pm – 9:00pm||Pre-break game time|
|9:00pm – 9:30pm||Break time|
|9:30pm – 12:00am||Post-break game time|
|Time||What we do|
|12:00pm – 1:00pm||Arrive, relax, and organize game materials|
|1:00pm – 2:00pm||Final time for updating character sheets or getting materials|
|2:00pm – 4:00pm||Pre-break game time|
|4:00pm – 4:30pm||Break time|
|4:30pm – 7:00pm||Post-break game time|
This campaign is utilizing the 4th edition rule set of Dungeons and Dragons. Games are held every other week, generally on Saturday, from 12:00pm till around 7:00pm. The GM (Tricen) generally calls everyone before game day to get a head count. However, it is the responsibility of each player to call in advance if they are unable to make it to a game. Missing players do NOT gain experience while they are gone, so it is in the best interest of all involved to show up every time. The Wiki is being updated with information about the world and important characters that the group meets along the way.
—Writing a log of an adventure is worth bonus experience points. Any number of players may post one, but they must be written in character.
—Creating and updating a character profile on this site is also worth bonus experience points.