Prime Directive - Telemachus

O-1/ENS Roland

Ordinance Officer, NCC-36

O-1/ENS Roland

Description

John Roland (155 points)
Human; Channing Tatum in G.I. Joe

ST 12 20; DX 12 40; IQ 12 40; HT 12 20.
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 0; Will 12 0; Per 12 0; FP 12 0.
Basic Speed 6 0; Basic Move 6 0; Block 7 (DX); Dodge 9; Parry 9 (DX).

Social Background
TL: 10 0.
CF: Boomer (Native) 0.
Languages: English (Native) 0.

Advantages
Fearlessness 2 4; Military Rank 3 15; Resistant (Disease) (Occasional) (+3) 3; Seniority 1 0; Social Regard (Respected) 3 15; Very Fit 15; Weapon Bond (Phase Pistol) 1.

Disadvantages
Code of Honor (Star Fleet Marines) [-10]; Duty (Starfleet) (15 or less (almost always)) [-15]; Flashbacks (Mild) [-5]; Insomniac (Mild) [-10]; Intolerance (Nausicaans) (One group) [-5]; Pacifism (Reluctant Killer) [-5]; Reputation (The “Mustang” who survived Pacifica Secundus (aka “the albatross.”)) -3 (10 or less; Senior Officers in Starfleet, Large class) [-2]; Secret (The things he did to survive Pacifica Secundus weren’t pretty…) (Utter Rejection) [-10]; Sense of Duty (Academy buddies) (Small Group) [-5]; Sense of Duty (Federation) (Large Group) [-10].
Quirks: Always gets the “shakes” before a combat op but they go away once the mission begins; Dislikes Officers who won’t get their hands dirty; Doesn’t like to talk about the Pacifica Secundus campaign; Proud; Sensitive to the fact that he is a former Marine [-5].

Skills
Armoury/TL10 (Heavy Weapons)-12 (IQ+0) 2; Armoury/TL10 (Small Arms)-12 (IQ+0) 2; Beam Weapons/TL10 (Pistol)-14 (DX+2) 4; Beam Weapons/TL10 (Rifle)-14 (DX+2) 4; Camouflage-12 (IQ+0) 1; Climbing-12 (DX+0) 2; Computer Operation/TL10-12 (IQ+0) 1; Electronics Operation/TL10 (Communications)-12 (IQ+0) 2; Electronics Operation/TL10 (Electronic Warfare)-12 (IQ+0) 2; Electronics Operation/TL10 (Force Shields)-12 (IQ+0) 2; Electronics Operation/TL10 (Sensors)-12 (IQ+0) 2; Electronics Repair/TL10 (Electronic Warfare)-11 (IQ-1) 1; Electronics Repair/TL12 (Shields)-11 (IQ-1) 1; First Aid/TL10 (Human)-12 (IQ+0) 1; Free Fall-12 (DX+0) 2; Gunner/TL10 (Beams)-12 (DX+0) 1; Gunner/TL12 (Disruptors)-12 (DX+0) 1; Gunner/TL12 (Photon Torpedoes)-12 (DX+0) 1; Gunner/TL12 (Shipboard Phasers)-13 (DX+1) 2; History (Recent Federation)-10 (IQ-2) 1; Karate-10 (DX-2) 1; Knife-12 (DX+0) 1; Law (Federation Military)-10 (IQ-2) 1; Leadership-11 (IQ-1) 1; Parachuting/TL10-12 (DX+0) 1; Running-11 (HT-1) 1; Savoir-Faire (Military)-12 (IQ+0) 1; Spacer/TL10-12 (IQ+0) 1; Stealth-12 (DX+0) 2; Survival (Arctic)-11 (Per-1) 1; Survival (Radioactive Wasteland)-12 (Per+0) 2; Swimming-12 (HT+0) 1; Tactics-14 (IQ+2) 12; Throwing-11 (DX-1) 1; Tonfa-11 (DX-1) 1; Vacc Suit/TL10-12 (DX+0) 2.

Bio

Originally enlisted in the Federation Marine Corps, John’s first tour of duty nearly ended in disaster. His unit was assigned to augment the USS Ibn Battutah at Pacifica Secundus when it came under attack by Nausicaan pirates, but thanks to the general incompetence of certain officers, his entire platoon was wiped out, leaving him to spend several weeks dodging Nausicaan hunters in a radioactive wasteland. He was rescued by the USS Magellan when Starfleet retook Pacifica Secundus, but the Magellan came under heavy fire and John was forced by circumstance to step into the role of weapons officer for the small ship. Later, at the bequest of the Magellan’s commanding officer, he was given a battlefield commission and sent to the Academy for further training. As a former marine, he easily fell into the role of a tactical officer.

Many members of the Starfleet officer corps seem to react negatively to him, as if they blame him for the mess at Pacifica Secundus even though he was a lowly corporal at the time.

BASICALLY INFORMATION
Character Name Role/Occupation Player Name Campaign Affiliation Race/Ethnicity Gender Age
STATISTICS BLOCK
ST HP Speed
DX Per Move
IQ Will
HT FP SM
Total Attributes Secondary Characteristics Advantages Skills Disadvantages Unspent
COMBAT STATS
Dodge Thr Enc. Level None-0 Light-1 Medium-2 Heavy-3 X-Heavy-4
Parry Sw Max Load
Block BL Move
DR Dodge
SOCIAL BACKGROUND
Appearance Wealth Status TL
SOCIAL TRAITS+
Trait CP
LANGUAGES+
Language Spoken Written CP
ADVANTAGES+
Advantage CP
ADVANTAGES+
Advantage CP
DISADVANTAGES+
Disadvantage CP
DISADVANTAGES+
Disadvantage CP
SKILLS+
Skill Diff RLVL LVL CP
SKILLS+
Skill Diff RLVL LVL CP
EQUIPMENT+
Item Location Weight Cost
EQUIPMENT+
Item Location Weight Cost
ARMOR AND APPAREL+
Armor Location Penalty DR Don Holdout
MELEE ATTACKS+
Attack Skill Damage Reach Parry ST
RANGED ATTACKS+
Attack Skill Damage Acc Range RoF Shots Rcl Bulk ST
NOTES
DESCRIPTION
BIOGRAPHY
CREDITS
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Jeffrey Head () and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.