Ferret RPD-1X
Designed as a low profile observation drone, some versions come equipped with small weaponry, usually made up by non lethal weapons like a pain inducer or taser.
Description
44 points
$3,000
ST 6 [-40]; DX 12 [24]; IQ 10 [0]; HT 10 [0].
Damage 1d-4/1d-3; BL 7.2 lb; HP 5* [14]; Will 10 [0]; Per 16† [0]; FP 0 [0].
Basic Speed 6.00‡ [0]; Basic Move 6 [0]; Dodge 10§.
5"; 5 (SM -7).
Social Background
TL: 9 [0].
Templates and Meta-Traits
AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].
Advantages
360° Vision [25]; Absolute Timing [2]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Enhanced Dodge 1 [15]; Enhanced Move 2 (Ground) [40]; Extra Arms 2 (Weapon Mount, -80%) [4]; Extra Basic Speed +0.5 (Affects displayed Basic Speed score, +0%) [10]; Extra Perception 6 (Affects displayed Per score, +0%) [30]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Nictitating Membrane 1 [1]; Night Vision 7 [7]; Photographic Memory [10]; Protected Vision [5]; Sealed [15]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (1 mile) (x1/10), -30%; Secure, +20%; Sensie, +80%) [16]; Telescopic Vision 3 [15]; Ultrahearing [5]; Ultravision [10].
Disadvantages
Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Legs (Rolls) [0]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Hit Points -8 (Affects displayed HP score, +0%) [-16]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]
Skills
Beam Weapons/TL9 (Pistol) (E) DX+2 [4]-14; Guns/TL9 (Gyroc) (E) DX+2 [4]-14.
Footnotes
* Includes -8 from ‘Reduced Hit Points’.
† Includes +6 from ‘Extra Perception’.
‡ Includes +0.5 from ‘Extra Basic Speed’.
§ Includes +1 from ‘Enhanced Dodge’.
Equipment
1× Electrolaser Pistol (HUD & Targeting; $1800); 1× Gyroc Launch Pistol, 15mm (Sleep Gas UT160; Biochemical Aerosol; $300).
Encumbrance
[None]: Basic Lift 7.2 lb. Ground Move 6 yd / 24 yd; Water Move 1 yd. Dodge 10.
Light: Basic Lift 14.4 lb. Ground Move 4 yd / 19 yd; Water Move 1 yd. Dodge 9.
Medium: Basic Lift 21.6 lb. Ground Move 3 yd / 14 yd; Water Move 1 yd. Dodge 8.
Heavy: Basic Lift 43.2 lb. Ground Move 2 yd / 9 yd; Water Move 1 yd. Dodge 7.
X-Heavy: Basic Lift 72 lb. Ground Move 1 yd / 4 yd; Water Move 1 yd. Dodge 6.
Defenses
Dodge: 10. DR: 0 (Torso).
Melee Attacks
Bite (12): 1d-5 cr. Reach C.
Kick (10): 1d-4 cr. Reach C,1.
Punch (12): 1d-5 cr. Reach C.
Ranged Attacks
Electrolaser Pistol HUD & Targeting • Affliction (14): HT-4(2) aff. Acc 4. Range 40 yd / 80 yd. RoF 3. Shots 36(3).
Electrolaser Pistol HUD & Targeting • Linked (14): 1d-3 burn. Acc 4. Range 40 yd / 80 yd. RoF 3. Shots 36(3).
Gyroc Launch Pistol, 15mm Sleep Gas UT160 • Primary (10): 6d pi++. Acc 1. Range 1.08 mi. RoF 3. Shots 6(3).
Gyroc Launch Pistol, 15mm Sleep Gas UT160 • Biochemical Aerosol (10): spec. (1 yd). Acc 1. Range 1.08 mi. RoF 3. Shots 6(3).
