Heroes of Andorran

Strego

Perhaps the only Half-Orc worshipper of Torag ever.

Strego

Description

Male Half-Orc Oracle 1 Paladin 2 Sorcerer 2
LG Medium Humanoid (Orc)
Init 0; Senses Darkvision (60 feet); Perception +0


DEFENSE

AC 20, touch 14, flat-footed 16   (4 armor, 2 shield, +4 Cha)
hp 38 (2d10
1d8+2d6+15)
Fort 9, Ref 8, Will 12
Weakness Tongues (Terran)

OFFENSE

Spd 30 ft.
Melee
1 Bane Battleaxe 7 (1d83/20/x3) and
Masterwork Axe, Throwing 6 (1d62/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Oracle Spells Known (CL 1, 5 melee touch, +3 ranged touch):
1 (4/day) Cure Light Wounds (DC 15), Bless Water (DC 15), Divine Favor
0 (at will) Create Water, Detect Poison, Purify Food and Drink (DC 14), Stabilize
Sorcerer Spells Known (CL 4, +5 melee touch, +3 ranged touch):
1 (5/day) Enlarge Person (DC 15), True Strike
0 (at will) Prestidigitation (DC 14), Detect Magic, Flare (DC 14), Light, Mending

STATISTICS

Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 19
Base Atk
3; CMB 5; CMD 15
Feats Arcane Strike, Eschew Materials, Toughness +5, Weapon Focus: Battleaxe
Traits Bully, Magical Knack: Sorcerer
Skills Acrobatics -2, Bluff +8, Climb +0, Diplomacy +8, Escape Artist -2, Fly -2, Handle Animal +8, Intimidate +15, Knowledge: Arcana +4, Knowledge: Religion +4, Ride -2, Spellcraft +6, Stealth -2, Swim +0, Use Magic Device +8
Languages Common, Orc, Terran
SQ Aura of Good (Ex), Bonded Object: +1 Bane Battleaxe (1/day) (Sp), Divine Grace (Su), Lay on Hands (1d6) (5/day) (Su), Orc Ferocity (1/day)
Combat Gear Silver Warhammer, +1 Human Bane Battleaxe, Masterwork Throwing Axe, Masterwork Chain Shirt, Masterwork Heavy Shield; Other Gear Eagle Knight Medallion, Potion of Cure Light Wounds, Small Red Gem (300 GP)

SPECIAL ABILITIES

Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bonded Object: +1 Human Bane Battleaxe (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Eschew Materials Cast without materials, if material cost is < = 1gp.
Lay on Hands (1d6) (5/day) (Su) You can heal 1d6 damage, 5/day
Magical Knack: Sorcerer +2 CL for a specific class, to a max of your HD.
Orc Ferocity (1/day) When brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Smite Evil (1/day) (Su)
4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Tongues: Terran You can only understand and speak one Terran in combat.

Bio

The Witches of Darkmoon are a family of half-orcs who make their home within the Darkmoon Forest. For generations these witches have propagated their line by breeding with the tribal orcs who come to them looking for divinations or with the human loggers with whom they share the forest. The daughters of these unions are trained in the ways of witchcraft and grow up to join the ranks of the Witches of Darkmoon. The male offspring don’t fair nearly so well. Many are killed outright while a rare few find their way out to the world.

The orc Strego was certainly not the only half orc to be welcomed into a logging camp by the humans who lived there. Their powerful builds make them naturals with an axe after all. Strego was however one of the few with mystical potential. It was a testament to his force of personality that he was able to keep his powers in check and hidden despite years of abuse before he was set free to make his own way out of the woods.

It was in those woods that he was found by Karsak, another half-orc. Karsak and his human wife Trina took the boy of not quite ten winters in and taught him the ways of the axe. It was about a year before the boy felt safe enough to start using his magic and only in secret. Mending a broken tool while no one was looking or flavoring the community stew pot. The happiest day of his life was when Karsak took him aside and thanked him for the help with restoring his favorite axe, granting it to the young Strego as a gift and a sign of acceptance.

After that Strego worked openly with the other men of the village, often going out on harvesting missions, using his magic to create light so that the loggers could work into the night. As time went on his powers only increased and soon he was regularly expending his power to grow himself and other loggers, making the harvesting all the easier.

The saddest day in Strego’s life was when Karsak died, succumbing to the ravages of a mysterious plague that was sweeping the forest. But as Karsak had taught him, you do not succumb. You take the tools you have and you fight back the darkness.