Most of the world is monster-haunted wilderness. The centers of civilization are few and far between, and the world isn’t carved up between nation-states that jealously enforce their borders. A few difficult and dangerous roads tenuously link neighboring cities together, but if you stray from them you quickly find yourself immersed in goblin-infested forests, haunted barrowfields, desolate hills and marshes, and monster-hunted badlands.
The city of Fallcrest is one of the lone points of light in this world.
Welcome to Heroes of Fallcrest. You can view the previous adventures at Adventure Log.
The next session, The Cost in Humanity, has been postponed. I’ll have the next date up once we have it scheduled.