Leader of the Sundeen Seven
AGI – d6 STR – d6 VIT – d6 ALE – d10 INT – d8 WIL – d8
Life Points – 14 Initiative – d6 + d10
Traits – Friends in Low Places (Minor Asset), Partially Paralyzed (Minor Complication)
Skills – Athletics d2, Covert d6/streetwise d12, Guns d6/pistols d10, Influence d6/bureaucracy d8/negotiation d10/intimidation d10/politics d10, Knowledge d6/underworld d8, Perception d6/black market trends d10/search d8
Weapons – Pistol (d6W, 10 shots) Equipment – Plate Vest (4W, -1 step Agi), Forearm Crutch (d4 stun)
Notes – Sundeen’s base movement with his crutch is 5 feet per turn, and he suffers a -2 step penalty when fighting hand to hand.
Phil Sundeen is a ruthless pirate and thief and is rotten to the core.
After the events of Shakedown Crews, he was fitted with an electrolarynx and has a stoma in his throat where his vocal cords used to be. He also uses a forearm crutch to steady himself.