Gudrid Trygves Datter
a.k.a. Septentriona Inferia, Halb-Huldra
Description
| Year Born: 980 | Hair: white-blond | Gender: female | Nationality: Viking | Confidence Score: 1 | |
| Age: 26 | Eyes: bright green | Handedness: left | Place of Birth: Lofotr, Norge | Confidence Points: 3 |
| Characteristics | Description | Score | |
| Intelligence | Int | +2 | |
| Preception | Per | +1 | |
| Strength | Str | +2 | |
| Stamina | Sta | +1 | |
| Presence | Pre | +1 | |
| Communication | Com | +1 | |
| Dexterity | Dex | +1 | |
| Quickness | Qik | -2 |
| Virtues | Flaws |
| Strong Faerie Blood (Sicht im Dunkeln und Halbdunkeln) | Necessary Condition (Major) (muss mit Runen zaubern) |
| Apt Student (+5 if taught by someone) | Hedge Wizard (Minor) |
| Clear Thinker (+3 on resist lies, confusion etc.) | Deleterious Circumstances (Seidelbast und Geißblatt) |
| Enduring Magic (effects last longer) | Generous (Major) |
| Keen Vision (+3 on all sight rolls) | Harmless Magic (Perdo ist nicht permanent) |
| Magical Memory (does not need lab texts) | Warped Magic (Pflanzen sprießen) |
| Strong-Willed (+3 auf Willensstärke) | |
| Magic Sensitivity (identify as magical, less resistance to magic) | |
| Faerie Magic (free w/ Merinita) |
| Personality Traits | Description | Score |
| Reckless | 3 |
Abilities
| Exp | Ability | Specialty | Score |
| Area Knowledge | Lofotr | 2 | |
| Language | Norse | 5 | |
| Language | Latin | 4 | |
| Language | English | 4 | |
| Lore | Faerie | 2 | |
| Lore | Runen | 2 | |
| Magic Sensitivity | 1 | ||
| Magic Theory | 1 | ||
| Parma Magica | 1 | ||
| Second Sight | 1 | ||
| Artes Liberales | 1 | ||
| Folk Ken | 2 | ||
| Awareness | 2 | ||
| Wilderness Sense | 2 | ||
| Hunt | 2 | ||
| Survival | Wilderness | 2 |
Arts
| Exp | Technique | Score |
| Creo | 8 | |
| Intellego | 10 | |
| Muto | 1 | |
| Perdo | 0 | |
| Rego | 1 |
| Exp | Form | Score |
| Animal | 0 | |
| Aquam | 0 | |
| Auram | 0 | |
| Corpus | 0 | |
| Herbam | 7 | |
| Ignem | 0 | |
| Imaginem | 0 | |
| Mentem | 0 | |
| Terram | 7 | |
| Vim | 0 |
Spellbook
Spell: Tracks of the Faerie Glow (InTe 25) – Casting Roll: + 17
Range: Personal
Duration: Concentration
Target: Vision
Mastery: (XP)
Notes: Causes tracks to glow with a faint light; stand out within 30 paces. Bonus to tracking, depending on whether target is related to terrain.
Magically related to terrain: +2
Native to terrain: +4
Neutral to terrain: +6
Inimical to terrain: +8
(Base: 4, +1 Conc, +4 Vision)
Spell: Converse with Plant or Tree (InHe) – Casting Roll: +17
Range: Touch
Duration: Consideration
Target: Individual
Mastery: (XP)
Notes: You can speak with a plant for one conversation. The level of conversation depends on the type of plants: longer-lived and more noble plants have more to say. A single question and response takes 10-30 minutes, with slower-growing plants speaking more slowly. Bystanders cannot understand the conversation.
(Base: 15, +1 Touch, +1 Concentration)
Spell: Shrieks of the Impending Shaft (InHe 15) – Casting Roll: +17
Range: Personal
Duration:
Target:
Mastery: (XP)
Notes: Know where anything wooden will be by a shriek in the air. +9 defense against wooden weapons if free to dodge
(Base: , )
Spell: Trap of the Entwining Vines (CrHe 15) – Casting Roll: + 15
Range: Voice
Duration: Sun
Target: Group
Mastery: (XP)
Notes: Causes strong, woody vines to grow rapidly from fertile earth. The vines cover a circle 2 paces across and reach 6 feet high. Anything caught within them is immobilized. To avoid the vines, the target must make a Quickness-Encumbrance stress roll of 9+. To break out requires a Strength stress roll of 12+ (allowed once per round). Someone not trapped can cut a trapped person free in two rounds, assuming proper tools. The vines weaken and wither to dusk at sunrise or sunset.
(Base: 1, +2 Voice, +2 Sun, +2 Group)
Spell: Eyes of the Treacherous Terrain (InTe 15) – Casting Roll: +17
Range: Personal
Duration: Concentration
Target: Vision
Mastery: (XP)
Notes: Can tell if any natural terrain is treacherous, e.g. if rocks are prone to falling.
(Base: 2, +1 Conc, +4 Vision)
Spell: The Unseen Porter (ReTe 10) – Casting Roll: +8
Range: Voice
Duration: Concentration
Target: Individual
Mastery: (XP)
Notes: Slowly moves a nonliving thing (size up to crates); cannot oppose intentional resistance. Used to manipulate things at a distance, but cannot pull something from a person’s hand or move something that is held. The heavier the object is the more slowly it moves. Can only carry inanimate objects, cannot carry oneself. Cannot lift things more than 6 feet off the ground.
(Base: 3, +2 Voice, +1 Concentration)
Spell: Trackless Step (ReTe 10) – Casting Roll: +8
Range: Touch
Duration: Concentration
Target: Individual
Mastery: (XP)
Notes: Caster leaves no tracks in the earth until you come to a stop, such as to rest or fight.
(Base: 4, +1 Touch, +1 Concentration)
Spell: Supple Iron, Rigid Rope (MuTe 10) – Casting Roll: +8
Range: Touch
Duration: Sun
Target: Individual
Mastery: (XP)
Notes: Makes a flexible object stiff or a stiff object flexible.
(Base: 3, +1 Touch, +2 Sun)
Spell: Intuition of the Forest (InHe 10) – Casting Roll: + 17
Range: Touch
Duration: Sun
Target: Group
Mastery: (XP)
Notes: Engage in Communication with the woods, intuitive sense of how to get along in it and how to get the most out of it without causing it harm.
+3 to nature oriented rolls
(Base: 1, +1 Touch, +2 Sun, +2 Group)
