House rules, what i expect, things to know, etc.
All classes are useful
All skills will be used/useful
Cash will be mostly generated by trade
Will have “down time” that will be useful/sufficient for item creation
A fair bit of travel will be done
Water plays a huge part in the campaign
Weight management and gear management will be important
Mark any special items on you char sheet that you carry into combat. otherwise only weapons armor and identified potions, scrolls, wands are considered on your person. All other items are considered to have been dropped in the square you rolled initiative as a free action.
An exp bonus will be awarded for the describing of your action in combat. IE i saunter the guard and casually back hand him(roll your attack)
A exp bonus MAY be awarded for catching the DM not discribing his actions
Have your char sheet filled out in full