Its Good to be Evil!
Lore

Description

Bio

Lore is an outcast among outcasts.

His race has always hated human kind for their ancestors exile into the shadow realm, and as such Fletchlings strive to live in exile away from human kind, but Lore finds the common folk entertaining. Peasants are lesser creatures that the great deity Nocticula has given him to enjoy.

They are nothing more than toys to be played with, and eventually BROKEN.

Having dwelt in the realm of shadows for so long, the material world has always seemed less real, so he never takes anything to serious. An upset Lore is a rare sight, conflict and anger only excite him.
He only gets upset when someone ruins his fun or takes his “toys” away.

Where others of a similar propensity towards evil may see Lore as a colleague or possibly a rival, Lore sees them as playmates to enjoy another day of darkness and shadow.

Lore loves his disguises he especailly favors disguising himself as charcters of purity (i.e. young teenage girls and clerics) but even when in disguise he always keeps a touch of green somewhere in his hair. He says so any of his “playmates” will know him when they see him. But some have accused him of having a slight malfunction in his illusionary disguise ability. For some reason all those that did accuse him of this are now all dead.


Notes:
- Lore gets a +1 dodge bonus when wielding 2 light melee weapons; but he cannot use a shield while wielding a weapon in his off-hand; ie, two-weapon-style does not stack with shields.
- Lore’s shadowmeld stealth bonus equals his level, works against darkvision, scent, and blindsense (but not blindsight or similar abilities), and does not stack with invisibility effects.
- Lore effectively takes a -1 on all STR & CON based stats & checks due to temporary ability damage while suffering from food poisoning.

Udalrich's Pathfinder Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair: Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Conditional Modifiers CMB Total BAB Str Size Misc
= + + +
Fortitude = + + + + CMD Total BAB Str Dex Size Misc Base
Reflex = + + + + = + + + + + 10
Willpower = + + + + Spell Resistance Base Attack Bonus
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Add new weapon
x + - Attack Attack Bonus Damage Critical
Range Type Notes
Armor/Protective Item Type AC Bonus Max Dex
Check Penalty Spell Failure Speed Weight Special Properties
Shield/Protective Item AC Bonus Weight Check Penalty
Spell Failure Special Properties
Feats Special Abilities
Add new feat
x + -
Traits
Add new trait
x + -
Languages
Add new language
x + -
Other Possessions
Item Wt Item Wt
Add new possesion
x + -
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft Int
Craft Int
Craft Int
Diplomacy Cha
Disable Device* Int
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal* Cha
Heal Wis
Intimidate Cha
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Linguistics* Int
Perception Wis
Perform Cha
Perform Cha
Perform Cha
Profession* Wis
Profession* Wis
Ride Dex
Sense Motive Wis
Sleight of Hand* Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha
Add new skill
x + -
* Trained Only † Armor Check penalty applies
Conditional Modifiers
Spellcaster 1
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Caster Level Concentration Spell Resistence Check Conditional Modifiers
Spells Known
0: 2: 4: 7:
5: 8:
1: 3:
6: 9:
Bio
Created by
Derived from Takissis' D&D 3.5 Sheet and ChainsawXIV's list implementation.