Earth/3 (Stamina, Will)
Air/3 (Reflex, Awareness)
Fire/3 (Agility/3, Intelligence/3)
Water/3 (Strength, Perception)
Advantages: Yobanjin, Sacred Weapon (Horiuchi scimitar)
0 unspent XP
Horsemanship (Utaku riding)/5
Kenjtsu/5 (Scimitar, Katana)
Etiquette/3 (Courtesy, Bureaucracy)
Stealth/5 (Ambush, Shadowing)
Fortunes and winds/1
TN to be hit: 24 foot, 32 mounted
Moto/1 Wield 2H weapons 1H, +1K0 to damage while mounted, scimitar, or using 2H melee
Shinjo Scout/2 Use stealth from horseback, Have Way of the land everywhere, +1K0 to attack rolls while mounted.
|Weapon||To Hit||To hit mounted||Damage||Damage mounted||H. Scimitar||8k3||9k3||7k3||7k3+3||Scimitar||8k3||9k3||6k3||6k3|
Water hammer spear 4 dice per combat roll or hit, but no more than 2
Hungry Weapon, +1K0, 8 and 9 explodes once
Peace of Kami, Cures all disease and poison, all wounds
Jurojin’s Balm, Reroll failed samina rolls to resist poison at +2K0 (can be retroactive)
Was semi-retired as sensei at Horiuchi dojo.
He and two eldest children survived the Horiuchi plague. Wife and youngest burned. Children took other names, with his blessing.
Holds the Horiuchi scimitar as the senior surviving horiuchi, until an heir to the name appears.