MSE-6 "Guinea Pigs" 'GP' Variants
Everpresent and thus, Almost Unnoticed
Description
Factory Settings:
Dexterity: 2D
Knowledge: 1D
Mechanical: 1D
Perception: 1D
Strength: 1D
Technical: 1D
Equipped With:
- Electro Photoreceptor
- Retractable Heavy Manipulator (+2d “Lifting”)
- Retractable Fine Work Manipulator (+1d “Lifting”)
- Holocam
- 3 Wheels/Treads
- One Additional Skill as follows:
GP1 and GP2 (Red Dot) – Blaster Repair 3d
GP3 and GP4 (Orange Dot) – Firearm Repair 3d
GP5 and GP6 (Yellow Dot)- Heavy Weapons Repair 3d
GP7 and GP8 (Green Dot) – Droid Programming/Repair 3d
GP9 and GP10 (Blue Dot) – Computer Programming/Repair 3d
GP11 and GP12 (Indigo Dot) – Starship Repair 3d
GP13 and GP14 (Violet Dot) – Repulsorlift Repair 3d
GP15 and GP16 (Brown Dot)- Armour Repair 3d
GP17 and GP18 (White Dot) – Search 3d
GP19 and GP20 (Black Dot) – Hide/Sneak 3d
Enhancements
GP 17, 18, 19 and 20 have a Thermal Detonator inside. Each is programmed to go off upon receipt of a specific code signal or phrase; Each GP has its own Signal and Phrase, and there is a phrase/signal for All ,Odd-Numbered Units, and a separate one for Even-Numbered Units. Finally, a “Master Command Signal” and a “Master Control Phrase” has been set up to detonate ALL GPs simultaneously.
