Heroes of the New Day

Kaitzer "Scout" Sorah

Brash, and charming with a sharp tongue and no common sense

Kaitzer "Scout" Sorah

Description

Bio

On the day of his birth, Kaizter Sorah was surrounded by smiles. Born to Vashran and Alyria Sorah, a half elf/ tiefling pairing. Kaitzer was named for his grandfather, the great pirate captain, Kaitzer the Red. In the city of Illika, in the country of Ionia, Vash and Alyria raised their son the only way they knew how. As a scoundrel. His father being a one of the city’s best thieves, Kaitzer was taught to run, think and fight like a child of the streets, even though his life was slightly more cushioned than his father’s upbringing. Alongside his half brother, the full elf Valin Morn, Vashran spear headed a campaign to raise the standard of Illika’s criminals. The pair founded a guild, The Children of Morn, rounding up the street urchins of the city and giving them a purpose. Vash and Valin took these children under their wings and formed a guild that would grow to control the underhanded dealings within the city and regulate not only crime, but the economy itself. Kaitzer was brought up in this life style, serving as a member of the guild as soon as he was old enough. Through his Mother’s teaching, Kaitzer received a proper education. Alyria being a schooled Witch, she refused to allow her son to grow up as another street rat. Kaitzer learned the basics of the Arcane, history, mathematics, literature, chemistry and biology. Though all the schooling in the world can’t change the fact that Kaitzer is his father’s son. Vash taught his boy many things. Kaitzer learned to fight, move and think like his father. Like his father, Kaitzer was skilled with a sword. He practiced all the time. Vash also taught him to run climb and dodge like rogue. The urban environment feels so natural to him. Weeving through crowds undetected or running the roof tops and back alleys. Kaitzer is at home on the streets. He also learned how to think like a thief. Identifying marks, reading peoples gestures and subtle ticks. Coercion of people to his cause through lies and intimidation. Kaitzer is well versed in all these skills. Unfortunately, like his father, Kaitzer is a bit of an eccentric. His off the wall approaches to life and situations sometimes cause more harm than good.

Growing up, Kaitzer ran with a small group that followed his lead. A pair of shifters, the sisters Cara and Surren. Young rangers with a knack for finding those who didn’t want to be found. Crixis III, elf child, with a thirst for power and rarities of arcane origin. And Bru, a half orc barbarian who served as the group’s muscle. Each had a nickname. Kaitzer was affectionately dubbed Scout. Cara and Surren went by Moonlight and Starshine respectively. Crixis III fancied himself as Greed, and Bru often went by Troop. Though Cara tended to serve as the band’s conscience, sometimes Scout would lead the group in to more trouble than they stepped off for.

Just before Scout’s 13th birthday, his father left on a trip. He had said that he was leaving to find Scout a proper present. Unfortunately, Scout’s birthday came and went but Vash never returned. Since that day 8 years ago, no one has seen or heard from Vashran Sorah. With his brother’s disappearance, Valin retired to a less active position in the Guild, operating through Alyria from the shadows. With her being the primary information broker for the guild, took the seat as guild master and “Mother” of the Children of Morn in the absence of the brothers. Scout has tracked down many leads over the years in the hope of finding out what happened to his father. With the help of his band, he has exhausted every trace available, though the most notable would be Scout’s encounter with the fey folk. When Scout was 16, while following a lead that led them in the Hollow Swamp, he happened upon a woman of strange beauty, one of the unseelie fey. The fey offered to let Scout sit a while and rest. Zira, as she introduced herself, was an old “friend” of his father’s. Scout had sought her out for guidance. Being a wily one like all fey, she refused to help Scout unless he sweetened the pot. A bet was made. Scout bet his freedom against Zira’s assistance in a game of cards. Zira conjured up strange chips saying “ each of yours a piece of you. Each of mine, a piece of me.” And so they played, though Zira didn’t play fair. Using her magic, she would change her cards to the winning kind every few hands. What she failed to realize was that Scout had some tricks of his own. Down to the last hand, Zira pushed all in, forcing Scout to bet the last of his chips. Before the flip, Scout slyly exchanged the cards in his hand for the ones he has been hiding in his sleeve and beat the fey at her own game. Surprisingly, Zira was delighted by the turn of events and with a wave of her hand her chips turned to smoke, wrapping around Scouts forearm and burrowing in, burning Zira’s mark into his flesh. She told him she didn’t know where his father was but she would give him power to help Scout find him. When in a bind, Scout can call upon the magic of his Unseelie Mark and forge a blade of shadows to strike down his enemies. As they grew older, Cara and Surren began fighting for Scout’s affection. Scout always had deep feelings for Cara but Surren always knew just what buttons to press to steer him away from time to time, driving a wedge between them. In the end, it was this love triangle that split their band up. Surren and Bru left the guild when Scout was 17 and haven’t been heard from since. Cara and Crixis III still run with Scout, or they did up until recently. With the ongoing struggle of war, many members of the guild were growing restless. None more so than Rister Flannigan, Kicthen as he had come to be called. Kitchen was the apprentice of Alyria’s personal chef. Barely 15, he was marveled by tales of heroes earning honor through battle. One day, Kitchen decided to take it upon himself, steal Scout’s sword and make for the front lines. Alyria planned to send a few runners to retrieve him, but Scout requested to travel The Line to fetch kitchen himself, the situation being kind of personal on account of it being his sword the would be hero had stolen.

The Children of Morn are a “family” of thieves and spies that find their headquarters in the city of Illika. Founded by the half brothers Valin Morn ( elf) and Vashran Sorah ( half elf), the The Children of Morn were initially meant to bring a higher standard to the region’s underhanded dealings. The poor were against each; mugging raping, and murdering each other to get by. They brothers sought to save them by organizing them. To Vashran Sorah and his tiefling wife Alyria was born a son, Kaitzer. He prefers to go by Scout, though he was named for Vash’s father, the source of the brothers’ ideal that crime needs to be more sophisticated. Since Vash’s mysterious disappearance 8 years ago, Valin had taken a step back from the front lines and now manages the family business from a distance. The family now reports to Alyria who functions as the guild’s information broker.

Each member of the guild carries a medallion depicting the symbol of The Children of Morn; a moon rising of a vast expanse of water with a gold dragon flying over the moon. It’s serves as a marker for member’s of the guild to identify each other. While they are not terribly well known, some of the larger guilds recognize the medallion and the bearer as being from a similar cloth.

The Children of Morn are Broken down like a family tree. Father>Mother> children. The children all fill different rolls. Anywhere from body guard to cook.

Thieves: the thieves coordinate the funds of the guild, through heists, pick pocketing, and occasionally robbing a corrupt Politian.

Rakes: The faces of the operation, the rakes are the ones who do the talking. They function as diplomats, understanding that sometimes words aren’t enough to quell a disgruntled faction.

Spies: Alyria has a intricate information network spread throughout Ionia. While she is trying to expand her reach beyond the country’s borders, right now her eyes and ears are mostly within the home land.

Couriers: Hired out by many of the people of Illika to pass information of a private nature with out detection.

Thugs: the thugs are hired muscle, body guards for whom ever is willing to pay.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By