Jose Garrido
Small-time, savvy wheeler dealer with an organized crime "in", doubling as government informant.
Description
Character name: Jose Garrido
- Role-player: brianwash
Campaign: " A New Beginning: Mystic Adventures in the Big D ," by Joshua C., using the FATE 3e Dresden Files RPG
- Date revised: September 2012/“February 2011”
- Template: Vanilla Mortal
- Home: Dallas, Texas
Concept Aspects
- High concept: Mexican Cartel Insider
- Trouble: Don’t Get Caught
Other Aspects
- Scrappy Underdog
- si Dios quiere! (God asks much of me)
- Gang Busted (I wanted to turn over a new leaf, now I’m nailed to the tree)
- I’m the Guy your mother warned you about*1*
Skills (35 pts.):
- Superb (Apex, +5): Presence
- Great (+4): Alertness, Deceit, Rapport
- Good (+3): Athletics, Contacts, Guns,
- Fair (+2): Burglary, Might, Stealth
- Average (+1): Endurance, Investigation, Weapons
Stunts/Powers (and cost, citations, levels/caps):
- Tough Guy: 1 point armor vs. Blunt Trauma
- On My Toes: +2 Alertness for Initiative
- Takes One to Know One: Roll Deceit instead of Empathy to call out Lies.
- Ear to the Ground: +2 to get the Tip-Off (ie. Social Alertness)
- No Pain, No Gain: Additional Mild Physical Consequence
- Hand-Eye Coordination: Use Guns for Throwing
- Power level: 10
- Refresh/Fate points left: 6
Stress:
- Physical (Endurance): 3
- Mental (Conviction): 2
- Social (Presence): 4
- Armor, etc.:
Consequences (by stress type, Aspect):
| Type | P/M/S | Stress | Used | Aspects |
| Mild | Any | -2 | ||
| Moderate | Any | -4 | ||
| Severe | Any | -6 | ||
| Mild | Physical | -2 | ||
| Mild | Social | -2 | ||
| Extreme | Any | -8 | Replacement Permanent |
Equipment:
- Primary weapon:
- Secondary weapon:
