In the real world, Perry is pretty normal- a little under average height, wiry, scruffy
goatee and carefully disheveled brown hair, dressed ‘to impress’ (which for him is modeled after Tyler Durden from Fight Club). But he’s got a decently sharp mind for somebody so unremarkable.
In the game world, he is wearing the seeming of an iconic knight in shining armor- flowing golden hair, a dazzling smile, immaculately shining armor, deep blue eyes, and a heroic build. His slouching, smirking, and use of coarse language go a ways towards spoiling the image however, as does his apparent disregard for the substance of heroism. He wants to win the game, and for him that’s a numbers crunch- the moral decisions and princess-saving are all well and good if they get him the most XP, but the reward justifies the action for him rather than the reverse.
That being said, he feels he’ll do the party the most service by taking his job as ‘The Tank’
seriously. Despite the pain of each injury he’s received, he’s still firmly rooted in the world
outside- he’s fairly willing to take whopping amounts of punishment because (as far as he
knows… or at least hopes) there isn’t any real-world consequence for getting killed in the game. He gets frustrated when he feels like somebody isn’t doing their rigidly-defined-by-the-game-rules ‘job’.
Outside of combat he doesn’t entirely know what to do with himself- he doesn’t really understand the appeal of roleplaying. Either you’re talking to programs that don’t care no matter how convincingly they can fake it, or you’re talking to real people who should be able to handle life without all the ‘thees’ and ‘thous’ and other nonsense- though he did make a point of trying to bone up on the game’s background lore so he doesn’t make any diplomatic errors that would screw him out of quest XP.