Kingdom of Kerr

Argus the Crafty

Party Rogue

Argus the Crafty

Description

Race: Human
Height: 5’ 10"
Weight: 210 lb
Skin: Light
Eyes: Hazel
Hair: Dark Brown Straight; Light Beard

Appearance: Before you stands a tall human clad in studded leather armor, with a crossbow upon his hip, a short sword opposing it and a dagger upon his belt between the pouches that clutter it. He looks skilled and young, yet experienced and ready to assist.

Bio

Currently Encumbered
Current Load: 161.5 Lbs

Teleportation Cloak:
A cloak when hit by a melee weapon will teleport you 25ft away from present location to a specific location. (Cloak Benefit Received 8/15/2012)

Bow of Lightning – [Electricity] – 1d8+1:
You release a powerful stroke of electrical energy that deals 3d6 points of electricity damage per arrow.

The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.

14 charges remaining
you will need to invest w/ MAGE 10GP per charge after that
or carry a minor case with a holding spell for electric

Ring of Protection (fire):
Ring will protect you from any form of fire damage.

Items from Captain:

Hand crossbow

Bolts (NOT IDENTIFIED)

  • (2) Bolts of Returning -1 Damage (min Damage 1)
  • Bolt of Fire 1d4 Fire (1 Use)
  • Bolt of Cold + 1d4 Cold (1 Use)
  • Bolt of Screaming +2 DC14 or target becomes shaken (DC 14 FEAR) (1 Use)
    !Note – I don’t know what these bolts do!

Dagger, punching* (Merciful Punching Dagger – deals 1d6 extra damage but deals non-lethal damage until commanded to stop or start again) (NOT IDENTIFIED)

Leather Armor (Leather Armor of Fire Resistance – Absorbs first 10 points of fire damage per attack, that the wearer would normally take)(NOT IDENTIFIED)

Ring (Ring of balance +10 to balance Checks)(NOT IDENTIFIED)

Ring (Ring of Dexterity +1 to Dex)(NOT IDENTIFIED)

Scimitar (Scimitar + 3 of Frost (+2d6 Cold Damage)(NOT IDENTIFIED)

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: