Warden of Narlmarch
Akiros Ismort CR 6
Male Human (Taldan) Barbarian 6 Paladin 1
CN Medium Humanoid (human)
Init + 1; Senses Perception + 8
AC 19, touch 11, flat-footed 18 (+ 6 armor, + 2 shield, + 1 Dex)
hp 77 (6d12 + 1d10 + 27)
Fort + 10, Ref + 3 (+ 2 bonus vs. traps), Will + 5
Defensive Abilities improved uncanny dodge (lv >=10), trap sense
Speed 30 ft.
Melee Heavy Shield Bash + 9/+ 4 (1d4 + 2/x2) and
+ 1 Longsword + 11/+ 6 (1d8 + 3/19-20/x2) and
Masterwork Dagger + 10/+ 5 (1d4 + 2/19-20/x2)
Ranged Longbow, Comp. (Str + 2) + 8/+ 3 (1d8 + 2/x3)
Special Attacks rage (17 rounds/day), rage powers (intimidating glare, no escape [1/rage], quick reflexes)
Paladin Spells Prepared (CL 0):
Str 14, Dex 12, Con 16, Int 10, Wis 8, Cha 15
Base Atk + 7; CMB + 9; CMD 20
Feats Cleave, Iron Will, Power Attack – 2/ + 4, Quick Draw, Weapon Focus (Longsword)
Skills Acrobatics – 3, Climb + 3, Escape Artist – 3, Fly – 3, Intimidate + 12, Knowledge (local) + 1, Knowledge (religion) + 6, Perception + 8, Ride + 2, Sense Motive + 5, Stealth – 3, Survival + 7, Swim + 5
SQ fast movement + 10, hero points
Combat Gear Oil (4); Other Gear Blue Dragonhide Breastplate, Blue Dragonhide Heavy steel shield, + 1 Longsword, Magical Beasts (3), Arrows (20), Longbow, Comp. (Str + 2), Masterwork Dagger, Backpack (18 @ 77 lbs), Bedroll, Belt pouch (3 @ 1 lbs), Bullseye lantern, waterproof, Flint and steel, Erastil, Stag Amulet, Hooded lantern, waterproof, Manacles, masterwork, Manacles, masterwork, Manacles, masterwork, Manacles, masterwork, Mug/tankard, Rope (5), Waterskin, Whetstone, 600gp
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Fast Movement + 10 (Ex) + 10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10 + .
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
No Escape (1/rage) (Ex) Keep up with a foe who tries to withdraw.
Power Attack -2/+ 4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (17 rounds/day) (Ex) + 4 Str, + 4 Con, + 2 to Will saves, -2 to AC when enraged.
Trap Sense + 2 (Ex) + 2 bonus on reflex saves and AC against traps.
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Once a trained soldier, Ismort fell on hard times, and became a bandit under the Stag Lord. With the demise of the Stag Lord, Ismort is beginning to work with the new lords of the realm.
Eric’s idea of Ismort’s 7th level.
- Feat – Dazzling Display
- Rage Power – Terrifying Howl
See them panic!