A raven cocks its head sideways and looks at you. "And what's your problem?" he says.
Neutral Good Male Raven (Tiny Animal)
Bard (Archivist) 4
Init +2; Senses low-light vision; Perception +6
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Fort +1, Ref +10, Will +7
Speed 10 ft., fly 40 ft. (average)
Melee bite +5 (1d3–4)
Str 2—He’s a bird. What do you expect?
Dex 15—Swift of wing
Con 8—Not particularly tough
Int 16—Smarter than you, human.
Wis 13—Perceptive and thoughtful
Chr 14—The bird is surprisingly charming.
Race: Skill Focus-Perc, Weapon Finesse
1: Skill Focus-Stealth
Languages: Common, Sylvan, Auran, Abyssal, Infernal, Celestial, Giant
KS: Geo + 14 (20), KS: History + 15 (21), KS: Local + 14 (20), KS: Nature + 14 (20), KS: Planes + 15 (21), KS: Religion + 14 (20), Sense Motive + 9, Spellcraft: + 10 (16), Linguistics + 12 (18), Perception + 6, Stealth + 16
NOTE: + 4 to Knowledge skills with library & +2 for MW books when in Meerover
O Level Spells: Detect Magic, Mage Hand, Read Magic, Sift, Open/Close, Message
1st Level Spells Known (4/day): Comprehend Languages, Identify, Unseen Servant, Hypnotism
2nd Level Spells Known (2/day): Ancestral Communion, Keen Senses
-While working in the library in Meerover, Bartleby will always have Unseen Servant cast to help him with his work.
Casting Time 1 minute
Components V, S, F/DF (stone or metal image of your ancestor)
Duration: 4 minutes [1 minute/level]
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the spirits is a full-round action. If you consult with the spirits before making a Knowledge check, you gain a + 4 insight bonus on the check. If you have already failed at a Knowledge check, you may consult with your ancestors and make another attempt. You may consult with the spirits for this purpose as often as you like while the spell remains in effect. Only you can hear the spirits speak to you.
Scholar of the Great Beyond
Bartleby’s great interests does not lie with current events or the mundane. He takes to philosophical discussions of the Great Beyond and of historical events with ease.
Bartleby is quick to question the claims of others.
Bardic Knowledge: + 1 KS + untrained
Lore Master: take 20 on Knowledge checks 1/ day
Magic Lore: + 1 Spellcraft to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks; + 4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
Books—MW tools (400)
-remaining wealth (1250)—1000 in gems
-fine cedarwood box for his loot (150) (gift from Yorick)
The raven appeared in Mereover one day. No one is sure of his motivations or origin, but Yorick quickly accepted the bird as a companion. Bartleby can always be found by the baron’s side, either on his shoulder, whispering in his ear, or in the shadows nearby.
Bartleby manages the baron’s library as well as his spies outside of Narlmarch (see The Flock).