Bartleby, Secretary to the Duke
A raven cocks its head sideways and looks at you. "And what's your problem?" he says.
Description
Neutral Good Male Raven (Tiny Animal)
Bard (Archivist) 4
Init +2; Senses low-light vision; Perception +6
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 13
Fort +1, Ref +10, Will +7
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +5 (1d3–4)
Str 2—He’s a bird. What do you expect?
Dex 15—Swift of wing
Con 8—Not particularly tough
Int 16—Smarter than you, human.
Wis 13—Perceptive and thoughtful
Chr 14—The bird is surprisingly charming.
Feats
Race: Skill Focus-Perc, Weapon Finesse
1: Skill Focus-Stealth
3: Diletannte
Languages: Common, Sylvan, Auran, Abyssal, Infernal, Celestial, Giant
*Skills: *
KS: Geo + 14 (20), KS: History + 15 (21), KS: Local + 14 (20), KS: Nature + 14 (20), KS: Planes + 15 (21), KS: Religion + 14 (20), Sense Motive + 9, Spellcraft: + 10 (16), Linguistics + 12 (18), Perception + 6, Stealth + 16
NOTE: + 4 to Knowledge skills with library & +2 for MW books when in Meerover
Magic
O Level Spells: Detect Magic, Mage Hand, Read Magic, Sift, Open/Close, Message
1st Level Spells Known (4/day): Comprehend Languages, Identify, Unseen Servant, Hypnotism
2nd Level Spells Known (2/day): Ancestral Communion, Keen Senses
Spell Notes:
-While working in the library in Meerover, Bartleby will always have Unseen Servant cast to help him with his work.
Ancestral Communion
Casting Time 1 minute
Components V, S, F/DF (stone or metal image of your ancestor)
Duration: 4 minutes [1 minute/level]
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the spirits is a full-round action. If you consult with the spirits before making a Knowledge check, you gain a + 4 insight bonus on the check. If you have already failed at a Knowledge check, you may consult with your ancestors and make another attempt. You may consult with the spirits for this purpose as often as you like while the spell remains in effect. Only you can hear the spirits speak to you.
Traits:
Scholar of the Great Beyond
Bartleby’s great interests does not lie with current events or the mundane. He takes to philosophical discussions of the Great Beyond and of historical events with ease.
Suspicious
Bartleby is quick to question the claims of others.
Bardic Abilities
Bardic Knowledge: + 1 KS + untrained
Naturalist
Lore Master: take 20 on Knowledge checks 1/ day
Magic Lore: + 1 Spellcraft to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks; + 4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
Gear
Books—MW tools (400)
KS: Geography
KS: History
KS: Local
KS: Nature
KS: Planes
KS: Religion
Linguistics
Spellcraft
-remaining wealth (1250)—1000 in gems
-fine cedarwood box for his loot (150) (gift from Yorick)
Bio
The raven appeared in Mereover one day. No one is sure of his motivations or origin, but Yorick quickly accepted the bird as a companion. Bartleby can always be found by the baron’s side, either on his shoulder, whispering in his ear, or in the shadows nearby.
Bartleby manages the baron’s library as well as his spies outside of Narlmarch (see The Flock).
