With promises of nation building a dynamic group of personalities are tossed together into a cold, dangerous frontier land.
This is a campaign blog for a group of Pathfinder players that are attempting their second adventure path: Kingmaker. Our group meets every Thursday night for about five hours and occasionally (when schedules permit) for a day long weekend game. My name is Anthony and I will be your campaign blog master.
CURRENT PROGRESS: Started Book IV: Blood for Blood in October 2012
- Kingdom updates, maps and monthly summaries are posted on the Wiki page here: Main Page
- For Adventure Logs, Characters, Items and Maps use the links above the page or to the left.
- To see the Player Characters they have a page here: Player’s Page
- Latest Adventure Logs are here! (newest log on top)
Loss of a Friend New!
A Traitor in the Ranks and an Ominous Tower New!
A Pathfinder Chronicler’s Historical Notes for Calistri through Sarenith, Third year of Svenheim New!
A Rude Man Comes A Visiting the New Castle New!
Dwarven Ruins of Boredom
Festivities, Alliances and Old Musty Things Best Left Forgotten
The People’s Court, Survivor Island, and Two New Lady Friends
REPORT: Far overdue log updates are under way, will take some time to complete. Map updates are done.
- Latest Kingdom Update: Kingdom 3 years 9 months
- Latest Kingdom Maps: Svenheim: Svenheim Barony | Svenheim: Varnhold Barony
- Latest City Maps: Svenheim Districts | Varnhold Districts
A hint for maps: Go to the Maps page and select the Greenbelt & Svenheim map. Then scroll to the bottom of the page and hit the ‘view original image’ button. You should then be able to use the cursor and click on the map to enlarge the map to a huge size.
|Character of the Week: Svetlana||Place of the Week: Arena at Svenheim|* * * Please remember to favorite us if you want to follow our saga! We would love to have you along for the ride. * * *
Note: The map menu button to the left of the screen on the navmenu is broken except on the Home page and the Main Page/Wiki page. The map button up top of every page still works so please use that as I have lots of neat maps of the kingdom’s growth!
SVENHEIM LEADERSHIP COUNCIL
|Ruler||Jarl Sven Ragnarsson||PC – human barbarian||Sven Ragnarsson|
|Co-Ruler||Queen Svetlana||NPC – human spouse (expert)||Svetlana|
|Councilor||Hailex Durdan Krull||PC – human bard||Hailex Durdan Krull|
|General||Kruznic Salvarus||PC – half-elf cavalier||Kruznic Salvaris|
|Grand Diplomat||Calessee Kel’Marcavia||PC – half-elf oracle||Calessee Kel’Marcavia|
|High Priestess||Jhod Kavken||NPC – human cleric||Jhod Kavken|
|Magister||Samaritha||NPC – human mage||Samaritha|
|Marshal||Baroness Amelia||PC – human paladin||Amelia|
|Executioner||Sir Walter||NPC – human fighter||Squire Walter|
|Spymaster||Mal Curesion||PC – gnome wizard||Mal Curesion|
|Treasurer||Oleg Leveton||NPC – human merchant||Oleg Leveton|
|Warden||Garin Loxley||PC/retired – human gunslinger||Garin Loxley|
Geography of the Stolen Lands Region
South of Rostland, the hills rise and forests bloom into a land that has long remained wild, despite numerous attempts by colonists from both north and south to claim and civilize it. Taldor made the most ambitious attempt to settle this realm, but even that great nation failed to tame the wilderness that lies in a green swath between Brevoy and the River Kindoms proper. This region is known as the Stolen Lands, as the wilds are viewed as territory unfairly claimed (and lost) by the other. It has lain fallow for decades since the previous attempt at colonization, and some whisper that the time is ripe for another attempt. Yet before the Stolen Lands can be claimed, they must be known. Old ruins, monuments to previous failures, dot the landscape, home now to all manner of savage humanoid tribe and ravenous glowering monstrosity. Bandits and barbarians are the cloest thing to civilization an explorer can expect to encounter in these deadly but beautifil wilds.
-from Taldan hisotiran Gustav Devarr’s “Kingdoms of the Lost”
The Stolen Lands encompass an area that covers approximately 35,000 square miles of a territory about the size of the state of Maine. The four regions of the Stolen Lands are briefly summarized below.
The Greenbelt: With the tangled woodlands of the Narlmarches to the west and the rugged hills of the Kamelands to the east, the Greenbelt is a haven for bandits. The lack of dangerous inhabitants other than indigenous tribes of kobolds and mites makes this the safest of the four regions for freelance banditry, although recent rumors hold that a particularly powerful bandit known as the Stag Lord has risen to unite and lead the regions brigands. To the south, tribes of trolls and more dangerous creatures provide a quite effective buffer between Brevoy and Mivon.
The Nomen Heights: With a southern skyline dominated by the ragged, stony mountains known as the Tors of Levenies, the Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. Ancient ruins dot the Tors themselves, hinting that the region may have once been the most civilized of the Stolen Lands.
The Slough: East of the Glenebon Uplands, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as Hooktongue Slough. Inhabited by lizardfolk, boggards, and stranger beings, this region has long been a battleground between the Tiger Lord barbarians and the more monstrous tribes of the swamp.
The Glenebon Uplands: The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribes known as the Tiger Lords to the north and the bandits of Pitax to the south. Further complicating this scene is the not-insignificant presence of several powerful fey and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices.