Pathfinder Kingmaker

Zion

Silver haired human in shining mithril plate armor, carrying an ever slightly smoking staff with a long spearhead.

Zion

Description

Boots of striding and springing 5500
Gloves of dexterity 4000
hat of disguise 1800
Bag of holding 2500
Acquired from the talented xamot and tomax, the twins in the caters tower in Misthaven. Zion requested these specific items to branch out to areas that his spells are unable to reach.
The hat was to be able to move around in the city undetected as one of the kings. Dexterity to make him harder to hit, as well as enhance his marksmanship with his newly found ability to convert spells into pure arcane energy. The boots for that little bit of speed that always seems needed, and finally, the bag of holding, simply, the kings should be able to transport what is found in and around their kingdom.
13800

Bio

Zion (William Marshal) is from a long line of sword scions. at a young age he picked up the sword to practice with his father. he never had the full knack for physical fighting however. From generations past a Silver Dragon mated with one of his ancestors. His Skills in the arcane arts came in his teen aged years while father was away on one of his many errands for the Sword Lords.

Zion never gave up his love of the Alduri Dueling sword and was given one as a gift from his father. As Zions skills as a fencer will never compare to a true champion, it was not the families weapon passed down from generations but it is a good weapon.

When the call to clear the southern reaches came and the charter written, Zion was only too happy to sign his name. A quest to bring order to the lawless, peace to a new nation and honor to his family.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: