L5R Changing History
Isawa Tsukiko

Description

Rank 3,
Insight 189

Glory 2.5 Honor 3.0 Status 3 Shadowlands Taint 0

Rings

Earth 3 Stamina 3 Willpower 3
Water 4 Strength 4 Perception 4
Fire 2 Agility 2 Intelligence 2
Air 3 Reflexes 3 Awareness 3
Void 3
Skill Trait Rank Roll Emphasis/Mastery Abilities
Defense AGI 3 5k2 May declare Full Defense at beginning of initiative
Courtier AWA 4 7k3
Battle PER 3 7k4
Investigation Various 3
Medicine INT 3 5k2
Theology INT 3 7k4
Lore: History INT 3 5k2
Meditation VOID 3 8k4 Void Recovery. Regain 4 voids per meditation.
Spellcraft INT 5 7k2 Spell Research
Tea Ceremony Void 5 9k4 The ceremonies now recover two void points and one unskilled participant is considered to have one rank in the skill.

Armor TN Bonus:

TN to Be Hit (REF x 5 + Armor + Modifiers):

21

Wounds (Earth x 2 per level. Earth x 5 for Out )

Wound Level Penalty Total Notes
Healthy +0 6
Nicked +3 12
Grazed +5 18
Hurt +10 24
Injured +15 30
Crippled +20 36
Down +40 42 Cannot Stand, move faster then a crawl or speak louder then a whisper. TNtbH 5. May spend a void point to act
Out 57 Unconscious for a number of hours equal to wounds at Out Level. Cannot act. Once at max wounds you die.

School Techniques

Isawa Shugenja

Rank 1 Isawa’s Art Universally regarded as the most prominent shugenja in Rokugan and the most knowledgeable about the five elements. Students of the Isawa School study each of the four basic elements like their counterparts in other clans, but do not shun the intimidating mysteries of the Void. While other shugenja families attempt to touch the element of Void lead to madness, the Isawa’s connection to it aids their magic. You may spend more then Void for Enchantments for spell casting rolls and the effects of each of these Void Points is doubled for spells of your Isawa Shugenja School Affinity.

Spells (Water Affinity)

Cast a number of each spell per Ring ( Ring + School vs TN 10 + Masteryx5)

Universal:
Sense, Commune, Summon, Counterspell (pg. 226-228)

Air:
M1: By the Light of Lady Moon,

Earth:
M1. Jade Strike
M3: Benevolent Protection of Shinsei.

Fire:

Void:
M1. Sense Void

Water:
M1. Path to Inner Peace (innate, heal), Castle of Water, Reflections of Pan Ku
M2. Reflective Pool, Rejuvenating Vapors.
M3. Bane of the Scorpion, Regrow the Wound.
M4. Hand of Jurojin, Wall of Water, Stand Against the Waves

Main

Adventures

Rules

Rokugan


Kharma

Bio