Trained Adult Male Gryphon
Alignment: Unprincipled. Wild gryphons are generally considered to be anarchist or evil, tame animals are generally considered unprincipled or anarchist.
Attributes: I.Q. 5, M.E. 4, M.A. 4, P.S.20, P.P. 18, P.E. 20, P.B. 16, Spd. 15 walking (10 m.p.h.), 108 flying (72 m.p.h.).
Size: 4 ft (1.2 m) tall at the shoulders, about 7 ft (2.1 m) long.
Strength: Can carry up to 1,000 lbs, and can lift and hold up to 2,000 lbs for 20 minutes.
Weight: 230 Ibs (103.5 kg)
Horror Factor: 13
P.P.E.: 50, a creature of magic
Natural Abilities: Fly, night vision 120 ft (36.6 m; can see in total darkness), super-keen vision like a hawk (can see a rabbit two miles away), 180 degree arc for peripheral vision, track by sight 54%, prowl 66%. Can learn as many as three languages (level of understanding is about 50%). Hates vampires.
Combat: Three attacks per melee for a young gryphon or five attacks per melee for an adult who is 50 years old or older.
Bonuses: + 5 to strike and dodge, +2 on initiative, + 10% vs coma/death, + 5 versus magic and poison, + 2 on all other saving throws. Attribute bonuses already factored in.
Damage: Restrained strike inflicts 3D6 + 5 S.D.C. damage, restrained claw attack inflicts 4D6 + 5 S.D.C. damage, full strength strike inflicts 1D6 M.D.C. damage, power strike inflicts 2D6 M.D.C. damage, full strength claws inflict 3D6 + 4 M.D., nipping bite 3D6 S.D.C., full strength bite 1D6 M.D.
Language: None, other than growls, but can understand spoken words if so trained.
Average Life Span: 200 years.
Value: An untrained hatchling: 10,000 credits, tamed/trained adult: 300,000 credits. Tamed gryphons are surprisingly loyal to their masters.
Habitat: Mountain ranges, especially coastal mountains, and forested islands of almost any climate, tropical to cold.
Notes: In the wild on Earth they often gather in loose-knit communities of 4D4 to 1D6 × 10. A mated pair (they mate for life) can bear 1D4 offspring once every eight years. The young leave the parents at the age of seven and reach full maturity by age 12. Gryphons generally attempt to avoid conflict, attacking only when hungry, attacked first, hurt, scared, threatened, or when protecting its young or mate. Once engaged in combat, they will fight until their opponent is slain or retreats.
Current master and rider is Trent Logan
Gryphons are incredible creatures first recorded in the pages of Greek mythology. Once believed to be a fictional monster, the inhabitants of Rifts Earth know that the mythological animal is real, though no one can explain from where they may have come. The magnificent animal is a combination of eagle and lion, and exudes beauty, grace and power. Gryphons have apparently popped up everywhere. They are known to inhabit the mountains of Canada, North America, Mexico, South America, Europe, and Atlantis. They seem especially numerous in England, Ireland, Greece and the coast of France. Gryphons also inhabit mountainous parts of Asia, but are comparatively scarce. Gryphons love remote mountain ranges and forested islands where they prey on small to medium size mammals, such as rabbit, sea birds, sheep, goats, deer, and wild boar/pig. A hungry gryphon or a bold flock has been known to attack humans and small D-Bees, but such attacks are the exception, not the rule.
Gryphons have become coveted as a trained pet and riding animal. The famous giant Cyclops are especially skilled at domesticating and even raising gryphons. The Splugorth, frequently employing Cyclops, sell and trade gryphons to a large variety of clients, both on Earth and in other dimensions. The Simvan monster riders and psi-stalkers are also excellent trainers of the mythical animal.