Lands of Rissyn

Favren

Warforged Sha'ir

Favren

Description

Favren, level 1
Warforged, Wizard (Sha’ir)
Inherent Bonuses
Keeper of the Flame (+2 to Arcana)
Theme: Firecrafter

FINAL ABILITY SCORES
STR 13, CON 16, DEX 10, INT 18, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 11, CON 14, DEX 10, INT 18, WIS 10, CHA 8

AC: 14 Fort: 13 Ref: 14 Will: 13
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Arcana +11, History +9, Insight +5, Religion +9

UNTRAINED SKILLS
Acrobatics +0, Athletics +1, Bluff –1, Diplomacy –1, Dungeoneering +0, Endurance +5, Heal +0, Intimidate +1, Nature +0, Perception +0, Stealth +0, Streetwise –1, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Firecrafter Attack: Blazing Corona
Warforged Racial Power: Warforged Resolve
Wizard Utility: Ghost Sound
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Utility: Whispering Wind
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Erupting Flare
Wizard Attack 1: Charm of Misplaced Wrath
Wizard Attack 1: Flaming Sphere

FEATS
Arcane Familiar
Level 1: Burn Everything

ITEMS
Cloth Armor (Basic Clothing) x1
Adventurer’s Kit
Staff Implement x1

Bio

X11

“I don’t remember much from my life, but I’ll tell you what I do know. I remember waking up strapped down to table with fire on my hands. I looked around helpless and saw people moving around nervously working on other people looking almost exactly the same as me. None of them, however, had fire like I had. I began to wonder if any of the people running around noticed this… I began focusing and the fire grew. I got it to the straps that held me down. They began to burned away. After my arms were free able to undo the rest. I rolled off of my table and crouched down. I surveyed the room looking for the door. I saw it but two guards stood in my way. I had to come up with a plan. Getting out of here didn’t seem too easy. I crawled to the back end up the room and hid under another table. I wise busted into the room and walked to a table towards the other end of the room. He began talking with a couple of the people in this room. One of the guards left their post to join in the conversation. This seemed like a good time to make my move. I began channeling energy as a I crawled towards the door. When I got there, I had a pretty good blaze going. That’s when the guard noticed me his eyes widened. I noticed he was about to yell so shot it. The first launched from my body to his. He immediately burst into flames and began running. I made my way past him and began running down the hall. This building was a maze. Suddenly a siren went off. Guards began appearing in front of me. They formed a barrier. None of them seemed fit to protect themselves against my magic. So I set them all ablaze. I had to get out of here fast before they brought in anything worse. I was spring down the hall and turned a corner. There it was the door to my freed with a small window letting in sunlight. I busted through seeing the sun for the first time. It was bright. I looked back and saw dozens more guards lining up. I had to get out of there fast. Thinking quickly, I through down a wall of fire in the door way. Before they could extinguish the fire, I was gone. I made it to the forest off in the distance. I was watching from a distance. They didn’t seem to make a huge deal of my escape. They cleaned up and went back inside. Probably just to create more like me. I wandered off into the forest until a came up a trail. I walked that for what seemed like days. I eventually came across a sign that read “Ahrem —>”. I sounded like a place I could supplies or food. So with that I headed too Ahrem."

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By