Damned and the city of Sharn

It was five years ago it happened. The bloodiest battles were waged on that day, the day when the skies burned, when the seas boiled, when the land became blighted by a rolling grey mist made of the screams and final cries of the dead…and when the dead rose.

Few survived the Day of Mourning. Some thought they did. They returned to their homes, wishing to forget the horrible things they saw, ignorant of the curse of damnation they brought back with them. But they hadn’t survived. They had become monsters. Brethren in the blood. Kindred, they called themselves. Vampires, they were called by others.

You are one of the Kindred. Maybe you walked away from the Day of Mourning. Maybe you were only just embraced. Either way, your story starts now, five years after the Day of Mourning, three years after The Last War., and here you are now, trapped in the City of Sharn, the city of Towers, the prison for you and the Kindred.


I’m slapping together an Eberron game, based in Sharn, the City of Towers, using a mix of Monte Cook’s World of Darkness and the Pathfinder Rules System, where you play Vampires. No previous knowledge of either system is needed to play the game.

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