Le lacrime di Xarma

Exar di Kheld (Toran Kestrel) [KIA]

Monaco-Guerriero di Valle Centro

Exar di Kheld (Toran Kestrel) [KIA]

Description

Male Human(Valle Centro), Monk Level 7

HD 7d8(+7) —> hp 43

Spd 50 ft/x4, Init +2

AC 16/17° (2 dex, +4 misc, +1° dodge bonus), touch 16/17°, flat-footed 14, Combat Focus 18° (2° Combat dodge bonus)

Base Attack/Grapple bonus: 5/6,
Full Attack:

  • 6 One-handed (2d81;20/x2) Unarmed Strike
  • 5/5 One-handed, Flurry of Blows (2d8+1;20/x2) Unarmed Strike

AL LN, SV: Fort +5, Ref +7, Will +8

Str 12 (1)
Dex 14 (
2)
Con 11 (0)
Int 8 (-1)
Wis 16 (
3)
Cha 10 (+0)

Skills:

  • Balance¹ +10
  • Hide¹ +8
  • Listen¹ +7
  • Move Silently¹ +8
  • Ride¹ +6
  • Spot¹ +7
  • Swim¹ +5
  • Tumble +8

Class Abilities:

  • Armor Restriction: If wearing ANY armor or carrying a shield you lose your Wisdom bonus to AC, fast movement and flurry of blows abilities.
  • AC Bonus(Ex): Add +4 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or carrying a medium/heavy load.
  • Flurry of Blows(Ex): As a full attack; you may make one extra attack(s); all attacks made in the round suffer a –1 penalty.
  • Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage.
  • Fast Movement(Ex): Your speed increases (limited by armor and encumbrance).
  • Still Mind(Ex): +2 to save against Enchantment spells and effects.
  • Slow Fall(Ex): As long as a wall is within arm’s reach; you take damage from a fall as if it were 30 feet shorter.
  • Purity of Body(Ex): Immune to all diseases except supernatural and magical diseases.
  • Wholeness of Body(Su): You can heal your own wounds, up to twice of you level hitpoints per day.

Feats:

  • Blind-Fight(PH 89): Reroll miss chance for concealment
  • Dodge(PH 93): +1 dodge bonus to AC against selected target.
  • Improved Unarmed Strike(PH 96): Considered armed even when unarmed.
  • Combat Focus: On successful hit against your opponent you may enter a meditative state, for a number of rounds equal to your level, that grant you the following bonus:
    – Combat Focus(PH2 87): +4 bonus on Will saves.
    – Combat Stability(PH2 87): +8 bonus against bull rush, disarm, grapple, overrun, and trip attempts made against you.
    – Combat Defense(PH2 87): +1 additional dodge bonus to AC (total: +2); change your dodge opponent as an immediate action.
  • Superior Unarmed Strike(ToB 33): Deal Greater Unarmed Damage.
  • Improved Natural Attack(MM 304) (Unarmed Strike): Natural attack increases by one
    step, as if your size category had increased.
  • Improved Toughness(MM4 203): Gain one additional hp per level.

Bio

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: