Legacy of the Green Regent
Itoshiki Nozomu

Description

Bio

My emergency backup character, who can easily fade in and out of the group, and is entirely irrelevant to any long-term plot or adventuring!
Born to rich parents, Itoshiki Nozomu quickly learned to despise the snobbish upper class. Running away, he ended up depressed and impoverished in the slums, where he quickly learned to despise greedy poor people.

He finished school in record time, got a job as a teacher in Silverymoon, and became an upstanding, middle class citizen, where he quickly learned to despise the never-satisfied middle class.
He moved into a state of isolation, in utter despair over the-often entirely trivial-percieved flaws of humanity.
It was shortly after this, at the beginning of the new semester, that he began his crusade, that great cause of “looking-like-he’s-in-the-act-of-committing-suicide-to-get-attention-so-that-he-can-monologue-very-loudly-about-every-possible-problem-ever-conceived-of.”!
Unfortunately, the first person he tried this on was-and is- a complete sociopath who seems to veiw absolutely everything in the most positive light possible. She grabbed his legs and tugged down as hard as possible, and his sabotaged attempt at hanging himself almost actually happened. Fortunately(?) the rope snapped, and he fell down, exclaiming: “What if I had died?!”. The two argued about happiness and despair for a time, and then he ran away, went to class, and it turned out that she was one of his new students, and that the rest were almost as bad, and sometimes worse. A stalker, an unbelievably OCD serial killer, a hikkikomori, a yaoi fangirl, an abuse-text messenger, and a girl with bilingual personalities being a few of the class’s highlights, he sometimes just needs to get away from it all.

It’s on these occasions that he goes adventuring. He heard this was a decent group, and decided to follow after.

Aside from constantly being in some sort of despair or another, he is virtually unkillable, to often nearly hilarious extents, and has extensive knowledge about the strength of various types of rope, the effectiveness of various poisons and their antidotes, and is very, very good at playing dead. He also has very strong neck muscles.
…Aside from that, there’s nothing really impressive about him.

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: