Kel'tvyn (Vyn) Armaugh
"Green fields, Mielikki's grace and Elven wine, I am living in paradise every day."
Description
Creation Date 2010
Member of The Company of the Siren’s Song
Kel’tvyn Armaugh, level 4
Drow, Paladin
Build: Avenging Paladin
Drow – Outcast (Dungeoneering class skill)
Theme: Knight Hospitaler
FINAL ABILITY SCORES
STR 16, CON 18, DEX 15, INT 13, WIS 13, CHA 20
STARTING ABILITY SCORES
STR 16, CON 17, DEX 13, INT 13, WIS 13, CHA 17
AC: 25 Fort: 18 Ref: 18 Will: 19
HP: 51 Surges: 14 Surge Value: 12
TRAINED SKILLS
Diplomacy +12, Dungeoneering +8, Intimidate +14, Religion +8
UNTRAINED SKILLS
Acrobatics +0, Arcana +3, Athletics +1, Bluff +7, Endurance +2, Heal +3, History +3, Insight +3, Nature +3, Perception +4, Stealth +2, Streetwise +7, Thievery +0
POWERS
Basic Attack: Melee Basic Attack,
Basic Attack: Ranged Basic Attack,
Knight Hospitaler Utility: Shield of Devotion,
Drow Racial Power: Cloud of Darkness,
Paladin Feature: Divine Mettle,
Paladin Feature: Divine Strength,
Paladin Feature: Divine Challenge,
Paladin Feature: Lay on Hands,
Paladin Attack 1: Bolstering Strike,
Paladin Attack 1: Virtuous Strike,
Paladin Attack 1: Dazzling Flare,
Paladin Attack 1: On Pain of Death,
Paladin Utility 2: Bless Weapon,
Paladin Attack 3: Avenging Smite,
FEATS
Level 1: Knife in the Dark,
Level 2: Clutch of Darkness,
Level 4: Heavy Armor Agility,
ITEMS
Adventurer’s Kit,
Flaming Longsword +1 x1,
Magic Plate Armor +2 x1,
Throwing Shield Heavy Shield (heroic tier) x1,
Headband of Perception (heroic tier) x1,
Cloak of Resistance +1 x1,
Holy Symbol x1,
Bio
Date of Birth: Kythorn 13 1463
Zi’feil Armaugh was engulfed in war and chaos in his homeland. The drow wanted no part of the killers that was his kin and decided to try his luck on the surface. Shunned and labeled an outcast, Zi’feil traveled to find a home where he was not judged by the color of his skin. Many years have passed and Zi’feil was beggining to figure that he was going to live a life of a nomad, travel to wherever he was alone and if anyone bothered him, he would peacefully leave again to another home. Zi’Feil traveled to a small hamlet called Bear’s Head, where the strange magical screening would determine if he could stay. Zi’Feil didn’t mind, at least he wasn’t judged unfairly. Zi’feil later found out that the town itself was founded by a group that consisted of good drows. Now a bustling town, Zi’fiel made his home, had a family and had a son, Kel’tvyn.
Growing up Vyn started to appreciate nature and the surface world. The beauty of the green forests to the low plains and flowing rivers. Vyn later became a champion of nature and fought against those who seek to destroy it. As a Paladin of Mielliki, Vyn has now vowed to help the people of Bear’s Head and protect those who cannot defend for themselves.
Recently, Vyn has formed a fearsome tandem for hunting undead with Monro, Invoker of Chauntea.
