Light of the Darksun

Orsik Oldern

A Good Natured Dwarf with a Ton of Bad Luck

Orsik Oldern

Description

== Created Using Wizards of the Coast D&D Character Builder ==
Dwarf, Knight
Knight Option: Shield Finesse
Dark Sun
Road of Kings – Failed Merchant (+2 to Bluff)
Theme: Dune Trader

FINAL ABILITY SCORES
STR 18, CON 16, DEX 13, INT 13, WIS 10, CHA 10

STARTING ABILITY SCORES
STR 16, CON 14, DEX 13, INT 13, WIS 10, CHA 10

AC: 21 Fort: 17 Ref: 14 Will: 11
HP: 37 Surges: 12 Surge Value: 9

TRAINED SKILLS
Athletics +8, Endurance +9, Heal +6

UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Bluff +5, Diplomacy +3, Dungeoneering +5, History +4, Insight +3, Intimidate +3, Nature +3, Perception +3, Religion +4, Stealth +2, Streetwise +3, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dune Trader Feature: Quick Formation
Dwarf Racial Power: Dwarven Resilience
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Hammer Hands
Fighter Utility: Battle Wrath
Multiple Class Attack: Power Strike
Wild Talent Cantrip: Far Hearing
Dune Trader Utility 2: Slick Negotiator

FEATS
Shield Finesse
Level 1: Net Training
Level 2: Jack of All Trades

ITEMS
Plate Armor x1
Heavy Shield x1
Adventurer’s Kit
Distance Net +1 x1
Survival Day
== End ==

Bio

Orsik is a spice merchant in the employ of House M’ke. He, partially out of ignorance but mostly out of apathy, agreed to move from his former route between Balic and Tyr to begin trading across the treacherous Road of Kings. His wife, Minera, moved with him and Set up a bakery in the city of Raam. Orsik then began making the treacherous journey down the Road of Kings. He was unprepared. He was set upon by raiders who completely destroyed the caravan he was traveling with. The survivors wondered the road for days until they were picked up by another caravan. The caravan was not set for Raam but the survivors had little choice. The caravan was a huge one that made a large years-spanning cycle around the Tyr region and would end up in Raam much later. With no other options, Osrik joined the caravan and traveled with it to guard other merchants. When the Trip hit its half-way point in Balic, Templars demanded payment from all that were passing through. Osrik was broke, and couldn’t afford payment, which he was arrested for…