Light Warriors

Merrik Lee

Former leader of the Fox Company. Native of Roses.

Merrik Lee

Description

Bio

Merrik Lee is the eldest son of a half Roses, half Soon union. His father was a diplomat to the Soon empire in Kaieng who married a Soon woman. Shortly after their daughter Corine was born, Merrik’s father and mother were abducted by Soon extremists who planned to kill them. Nothing else is known of his parents.

Merrik and his sister fled back to Roses where they stayed with his dad’s family. Merrik grew up hating the Soon empire for what it did to his family and its constant threats against the trading federation of Roses, Sparkle, Whisper, and Nolani. When he was old enough to look the part, he enlisted in a mercenary company known as Fox Company, and served in a number of small skirmishes and odd jobs over the next decade.

Merrik had a brilliant military mind and rose quickly through the ranks. He studied with the company historian, and learned any skills anyone had to teach. By the time he was 25 he was the leader of Fox Company, after the previous leader retired.

Merrik’s entire squad was wiped out during a massive earthquake which hit Kaineng, ripping a giant canyon in the middle of the city. Almost all of his men died trapped in their barracks with the doors barricaded, others died from horrific wounds in the following days, and more during their escape from the city and the long trek across the wilderness as they were harassed by goblin outriders. Merrik saw the remnants destroyed and raced on.

Merrik led the horses loaded with the company treasury to Tower’s Edge, where they were stolen by bandits escaping with a captured Leroy. At this point, Merrik joined the Light Warriors on their quest to retrieve their friend, and journeyed with them to Roses and Sparkle.

Merrik left the group upon retrieving Leroy and the horses loaded down with the company treasury, intending to go give out disbursements to the widows of Fox Company.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By