Lords of the White Traverse

Ville

A towering human in stained leggings and a four-dagger bandolier. His skin is a ruddy, light clay color and his black hair is cut in a wide mohawk, slicked to one side. He carries an over-sized, wooden-handled mace that looks more appropriate for a creatu

Ville

Description

Bio

Ville grew up in and orphanage with no knowledge of his parents. Caretakers were always wary and more distant with Ville than they were with the other orphans, for some reason.

Ville left the orphanage in his early teens to get started in exploring his innate magical ability, which he thought would give him some power over his own life finally. The instructor that he found was great for the first few years, but then became manipulative as his students approached adulthood. He used Ville and his other students to accumulate treasure and eliminate political rivals. Once Ville was older and more worldly, he and two of the other students rebelled and destroyed the instructor. This was a big deal because the instructor had by then risen to hold a prominent position in a major city’s government / court. He had powerful allies.

The instructor’s name was Ormus. The other students’ names were Alex and Leaf.

Ville stuck by his fellow ex-students while they were on the run, but eventually lost contact as they all began to run low on money and were forced to go their separate ways to figure out how to make a living.

After drifting for a few months, Ville used his talents to become an investigator for a very paranoid governor in a remote hold. Over the course of a couple years, his role became less and less one of investigation and more and more one of interrogator and torturer. Ville was unhappy with this, but accepted his role since everything else in his life seems to have turned dark in this way. After a difficult investigation which Ville couldn’t solve, the governor began to suspect Ville to be guilty of a coverup and ordered an assistant of Ville’s to assassinate him. The assistant, being loyal to Ville, warned Ville instead of killing him, so Ville fled for faraway lands. Ville is presumed to be dead by the governor… for now!

The governor’s name was Krudmorn, the loyal assistant’s name was Armstrong.

Ville went through another period of drifting and odd jobs, until he came upon a halfling in a tavern in Wickerwall, offering him gold and a chance for steady income.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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