This is primarily a wiki for my Mése’ta campaign setting. Without regular players, there are no current ways to continue any of the campaigns.
The Final Frontier (a Pathfinder RPG campaign for 21st-level characters): In the wake of the Gnollwar, the land has returned to a relatively stable condition. But now a greater battle is brewing, the race across the planes to gain the power of God Himself. . . .
The Gnoll Patrol (a completed 3rd-Edition D&D campaign for 1st-ECL characters): In the year 169, heroes working for the Silver Axe adventuring company fought against the gnolls mustering their forces in the Teeth. Sadly, their efforts were in vain, and the beasts overran all civilization in the range. [The log for this campaign can be found here.]
The Gnollwar (a Pathfinder RPG campaign for 8th-ECL characters): Having conquered the mountains, the gnoll horde advances into the low-lying Empire of Altan. Can the forces of good stop their rampage? [We started playing this in D&D v.3.5, but scheduling didn’t work out, so it was put on indefinite hold. The 8th-level point is where we would pick up.]
Mongrel Gulch (a Pathfinder RPG campaign for 1st?-ECL characters): Between the Teeth, a land controlled by barbaric gnolls; and the Wake, an authoritarian, fiend-worshiping empire; lies a small settlement of outcasts. Consisting of a melting pot of various cultures and those in-between them, the town is in need of law enforcement officers to keep the peace. Thus, the new administration puts out a call for deputies to clean up the town.
“Talisman” (a Pathfinder RPG adventure for ?-ECL characters): When a mysterious patroness hires adventurers to acquire a magic item, what is her real motive?
The last two are ready to go anytime I can find a venue. The Final Frontier may resort to 4th-Edition D&D if necessary to deal with the complications of running epic-level characters, but it won’t take place until I see the results of The Gnollwar anyway, so there’s no hurry.