Madrius Dark Sun

Amala

Former Templar Wife of Nibenay

Amala

Description

Bio

Background

Amala came to Nibaney looking to hire out her services. Her people are known to possess magic, she was immediately approached by the Templars of Nibenay and taken before king. He took a particularly fond interest in her abilities as she was the only dray in the city that he knew about. Many people either would reveal to the templars or kings guards of their existence and many time the encounter would end tragically with the dray’s gruesome death. Amala, who was genuinely interested in saving her own skin, knew that to do so could only be done with her cooperation. After a long and very interesting conversation with the Shadow King, He offered her a position as a Templar wife.

The next day her training began, rigid and strenuous, she learned to cast defiling magic, enhancing her already strong abilities with magic. Many years past and with here being the newest of the king’s “wives” she was relegated to running errands and tasks for the more established and powerful wives and consorts of the king. Even the lowest level Shadow Brides had more power than her. It wasn’t long before she started getting disillusioned with their ethics and treatment of the peoples of Nibenay.

Soon she caught wind of a small group of slaves who attempted escape and didn’t succeed. Having not yet proven her worth, she immediately stepped up and offered her service to find out what happened. Secretly however she sympathized with their plight and wanted to find out why their escaped failed. Her first order of business was to investigate the remains of a barbarian and another man found outside of the city by a patrol. The badly eaten bodies and the remainder of their equipment was brought in for identification.

Arcane Defiling Arcane Feature
You draw upon the vitality of nearby lift tofuel your magic, heedless of the harm you cause to the land and your allies.
At-Will + Arcane, Necrotic
Free Action Personal
Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power.
Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way.
Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.

Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter ✦ Acid, Cold, Fire, Lightning, or Poison
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex
Hit: 1d6 + Charisma (From Powerful Breath) modifier damage. Increase to +4 bonus and 2d6 + Charisma modifier damage at 11th level, and to +6 bonus and 3d6 + Charisma modifier damage at 21st level.
Special: Charisma based acid breath.

Acid Orb Sorcerer Attack 1
“Visla tue i ve…..Visla tue I ve!”
You hurl a globe of acid at a distant enemy.
At-Will ✦ Acid, Arcane, Implement
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier acid damage.
Level 21: 2d10 + Charisma modifier acid damage.
Special: This power can be used as a ranged basic attack.

Burning Spray Sorcerer Attack 1
“Litth marr inlereth corre!”
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.

Tempest Breath Sorcerer Attack 1
You exhale mist that burns and disorients your foes, and a lingering fog obscures you.
Encounter ✦ Acid, Arcane, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn.
Dragon Magic: You gain concealment until the end of your next turn.

Howling Tempest Sorcerer Attack 1
You summon a howling storm on the battlefield. The tempest’sthunder deafens your foes, and its winds scatter them.
Daily. Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier thunder damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier.
Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares.
Sustain Minor: The zone persists.

Deep Shroud Sorcerer Utility 2
You raise and then lower your hands, creating an obscuring shadow that cloaks you and the area around you.
Daily + Arcane
Minor Action Personal
Effect: You create a shroud of supernatural shadow around you. Until the end of your next turn, the space you occupy and each square adjacent to you are heavily obscured.
Sustain Minor: The effect persists.

Templar’s Fist Templar Feature
You command your foe to submit, crushing its spirit and slowing its flight. The same power that compels yourfoe to despairfills a nearby ally with brutal zeal.
Encounter + Arcane, Implement, Psychic
Standard Action Close burst 5
Target: One creature in burst
Attack: Primary ability vs. Will
Hit: 1 dl0 + ability modifier psychic damage, and the target is slowed until the end of your next turn. Level II: 2d1 0 + ability modifier psychic damage. Level2l: 3d10 + ability modifier psychic damage.
Effect: The next ally who hits and damages the target before the end of your next turn gains a 3 power bonus to attack rolls until the end of his or her next turn.

Acid Claw Sorcerer Attack 3

You contort your hand as if mimicking a monstrous claw. A black talon of acid then bursts from thin air and swipes at your foe. Encounter + Acid, Arcane, Implement Standard Action.
Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2dl0 + Charisma modifier acid damage, and the tar- get takes acid damage equal to your Strength modifier at the start of its next turn.
Dragon Magic: Each creature adjacent to the target takes acid damage equal to your Strength modifier.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By