Madrius Dark Sun

Griffin

Human Hybrid Psion/Warlord

Griffin

Description

Commander’s Strike: MWpn(1Tgt); Ally makes MBAtk vs Tgt, deals INTmod Dmg
Direct the Strike: R5; Ally makes BAtk vs Foe w/in 10(see)
Mind Thrust: R10; INT v W; 1d10
INT Psych Dmg (RBAtk)
Aug1: as Above & Tgt -CHAmod WILL (EoN)
Aug2: as Above & Tgt -CHAmod DEFs (EoN)
Telekinetic Grasp: [Min] R5; Manipulate Obj or move Obj 5
Far Hearing: [Min] Choose Sq w/in 10; Listen as if in Sq (EoN)
Sensing Eye: [Min] Choose Sq w/in 5; use Sq for LoS (EoN)
Elan Resilience: [I]{Hit by Atk} Reduce Dmg by INT+3 Dmg
Intellect Fortress: [I]{Hit by Atk} gain CHAmod 1DEF (EoN)
Inspriring Word: [Min] CB5; Tgt can spend HealSrg, gain +1d6 HPs
Minor Creation: [Std] R5; Conjure nonmagical object (EoE or Dismiss[Free])
Destructive Surprise: CB10; [Free] Tgt Shft 2; M/RWpn; STR/DEX v R; 3[W]
STR/DEX <1 />

Bio

Griffin was born a slave. He wasn’t very tough or strong, but he was smart. He lived a somewhat priviledged life, for a slave. When he hit puberty, he came into his powers. He realized the importance of keeping these skills a secret, but he used them to his advantage. By eavesdropping and blackmailing, he manipulated his way to a position of prominence amongst the slaves in his household.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By