Mage Tour thru Time, Awakenings in a Cold World

Cerebrus the Unfading

Time Mage of the Mysterium

Cerebrus the Unfading

Description

Black hair, brown eyes, olive skin
5’9", 170 lbs
Lithe, athletic build, very graceful

Order: The Mysterium
Legacy: None Yet
Cabal Name:
Concept: Writer

Surprisingly fluid in motion for a writer, Cerebrus believes in balancing physical health with mental exercise.

Acanthus: The Path of Thistle, Watchtower of the Lunargent Thorn, the Realm of Arcadia, Kingdom of Enchantment, abode of the Fae, ruled by the Arcana of Fate and Time. Enchanters
epitomize the tarot trump of “The Fool,” relying on luck and intuition to guide their way.

Bio

Sojourn

My second journal entry and first on my great journey of discovery.

Shadownix’s first challenge in our Sojurn would be right at the docks of Atlantis where she seemed to fear boarding the vessel. After some coaxing, she came aboard and we were both delighted to see that the boat hovered over the water, making its seaworthness a moot point.

When we arrived in the fishing village, we quickly met Uthras our contact, who provided lodging and equipment for our journey and relucatantly agreed to take us to Yaralet, a city of great evil and danger. I learned an early lesson of city living when it was obvious that I massively overpaid for a bow that I cannot use. Although we are separate from humanity in many ways, it seems obvious Shadownix and I must become more wise in the ways of the street.

Even the road to the city was dangerous as we were attacked by hyenas under supernatural influence of a spirit of murder. With some blood and difficult Shadownix and I worked together to defend the back flank of the caravan and we defeated the animals with our spells. Our first test was small but important.

Once in the city it was quickly apparent that the place was overrun with evil. Death, torture and slavery filled the streets and our guides turned around before even entering. It was immediately told to us that this was influenced by Jubbekk, High Preist of Skkarr and Skarr’s influence over King Azrah of Yaralet. False gods must not be allowed to stand.

We quickly organized a meeting with Sa-Ryah, advisor to the king. Much to my surprise she agreed the reign of this false god must end. It seemed obvious that her necromantic intentions were also not pure but in a choice of two evils the lesser evil must be selected. I will commune with my Neophyte before leaving the city to ensure our work here is done, or if we must challenge Sa-Ryah.

Sa-Ryah organized a meeting with the King and it was readily apparent to Shadownix’ Prime magic that he was heavily influenced by magical forces. Jubbekk arrived a celebratory dinner a short time later. I expected him to be a Mage but it seems he was only under Mage influence. A little Fate magic on his facemask caused a serving girl to spill hot liquid on his face, causing a distraction. The King was upset a left for a moment, giving an opening to cause misfortune for the King’s wife who was not a zombie raised by Sa-Ryah.

Shadownix acted quickly and used her magic to telekinetically move the Queen into the fire where her body burned after it was subdued by the staff, making it as if she had willingly entered the fire. Shadownix then caused much of the wood and fire to fall out of the pit, starting the a great blaze in the Palace serving hall. What little remained of the King’s sanity snapped at that point.

We then went to the pyramids where this false god was stationed and freed the slaves, causing much war and violence on the night. It was as Master Atlan said in my trials, that sometimes this is necessary.

The next day saw us take what was left of the King’s forces, now under the temporary rule of Sa-Ryah and defeated the forces of Skkarr. Upon investigation we discovered Skkarr is really a Mastigos living in our target city of Casala. He has influenced the King through the gift of a crown and influenced his priests through a scrying bowl. False gods must pay.

We have organized a force of freed slaves and we will treat them well and pay them to help us on our journey.

In only short time in the outside world I have learned much and become even more connected to my magics. Truly a great Sojourn has begun.

Leaving Atlantis

This is my first journal entry. I hope that knowledge accumulates here and that my travels will benefit those who come after me.

It has been an eventful year so far. My Neophyte, Corr-Rami, has been very benevolent over the past several years and provided much guidance and training. With this oversight and my dedication, I was able to obtain the Twilight Robes with the Dragon Pinion. In hindsight, I don’t think I could have accepted any other role.

A few weeks ago Corr-Rami came to me and advised me I would have the opportunity to earn my Pilgrimage away from Atlantis where I could really start to learn about the world. I felt a great sense of pride since I have had to overcome much prejudice with my barbarian upbringing. It seems that few believe a barbarian could rise so high in Atlantis, including my Neophyte at times.

Only six of us swith the Twilight and Dragon started the testing, with two of those less talented or dedicated immediately failing. We then knew the Duel Arcane would be the next step in the process. I was challenged by a rude and arrogant Moros (aren’t they all?) After a night of contemplation filled with much worry that my will was not strong enough, I nonetheless defeated this Moros and watched the other Duel wherein an Obrimos known as Shadownix won a decisive victory. The two of us would take the trials. It was my great honor to meet Acanthus herself afterwards and was charged with a task by the Watchtower.

Standing in front of Master Atlan, the Watchtowers and the Luminaries was daunting. They questioned me and I seemed to answer the questions to their satisfaction. I then demonstrated my most powerful rote and event placed a temporary enchantment on the item. The most difficult test was grasping the staff of Meru the Dragon. I was pushed to the floor and almost defeated by the sheer force of will of the great wyrm but my last minute determination saw me succeed. Acanthus herself vouched for me and Master Atlan overruled the objections of the Luminary Limnoch who foresaw I would cause war and strife. This would come to pass much faster than I imagined.

The Luminary Mithran the Conquerer then asked Shadownix and I if we would be willing to be Imperium Wardens and execute the duties thereof on our quest. We both agreed and it seemed to sway him to our side in the eyes of at least one Luminary.

Shadownix then impressed in her trials as well and it seems our paths would be locked for at least the next seven years. With both received the Chimera vision, which is somewhat impressive but I know that Fate is a mutable thing and I feel we will both greatly surpass this prophecy.

Our final order of business was to take 7 days to prepare to leave the great city of Atlantis and decide whether we could take our vaniquished Duel Arcane foes as servants for those 7 years. Shadownix and I both felt the two vanquished would make poor servants and we also felt it unfair to deny them of their magic for those 7 years. After meeting with them we seemed to curry boons with the pair when they received the good news they would not be going with us.

Since Shadownix is fortunately also drawn to the Mysterium, we met with Orjeck the Wise and voiced our desire to obtain items which allow us to communicate. He provided for us anklets which allow telepathy and direction sense between us. I forsee great value in those abilities in the future.

Early Years

Cerebrus grew up in a small barbarian village in old Hyboria. Extremely quick and athletic, he was used as a scout and runner as a boy and quickly developed extremely impressive powers of investigation. On one such scouting trip, he snuck up on two strange men camping a few leagues from his village. After some time they noticed him but were stunned he had managed to observe so much of them.

After being captured and questioned by the two men, it quickly became obvious that, although an uneducated boy, Cerebrus was highly intelligence with much magical aptitude. He was never seen again in his village and presumed killed. The two Mages who had taken him immediately set to educating him and discovered his free spirit and Fey nimbus very compatible with the Watchtower of the Lunargent Thorn. He fit well in Atlantis.

Once Awakened, Cerebrus became an avid student of the occult, sometimes devouring multiple books in a day on the subject. After some time in Atlantis he craving for knowledge led him to the Mysterium where he quickly impressed the elders and see him as a potential rising star of the Order.

Through his early education in Atlantis, it opened Cerebrus’ eyes as to how much he was used and mistreated in his village in the name of their primitive religion and the shamans who ran it. Throughout his studies he found this pattern to repeat all over and it cemented his deep-seated distrust for religions of all type.