Magician's Malice
Tusk

Description

Tusk
Human Warlord 1
Alignment: Good Deity: Cytos
Languages: Common, Tusk

Ability Scores:
STR: 16 (3)
CON: 18 (4)
DEX: 15 (2)
INT: 11 (0)
WIS: 11 (0)
CHA: 14 (2)

Hit Points: 35 Healing Surges/Day: 11 Healing Surge Value: 8 Bloodied Value: 17

Armor Class: 18 Fortitude: 12 Reflex: 11 Willpower: 12
Armor Worn: Chainmail (6 AC, -1 Speed, -1 Check Penalty)

Initiative: 2 Speed: 5 Passive Insight: 10 Passive Perception: 10

At Will Powers: Commander's Strike, Furious Smash, Viper's Strike
Encounter Powers: Guarding Attack, Inspiring Word (2x/encounter)
Daily Powers: Bastion of Defense

Feats: Toughness, Power Attack

Racial and Class Features:
Human: Bonus At Will Power (Viper's Strike)
Human: Bonus Feat (Power Attack)
Human: Bonus Skill (Endurance)
Warlord: Combat Leader (2 to initiative to all allies)
Warlord: Inspiring Presence (1/2 level & CHA to ally's HP when they use AP)
Warlord: Inspiring Word

Skills:
Acrobatics: 1
Arcana: 0
Athletics: 7 (Trained)
Bluff: 2
Diplomacy: 2
Dungeoneering: 0
Endurance: 6 (Trained)
Heal: 5 (Trained)
History: 0
Insight: 0
Intimidate: 7 (Trained)
Nature: 0
Perception: 0
Religion: 0
Stealth: 2
Streetwise: 2
Thievery: 2

Proficiencies:
Armor: Cloth, Leather, Hide, Chain, light shield
Weapons: Simple/Military Melee
Weapons: Simple Ranged

Equipment: Adventurer's Kit, Chainmail, Greataxe, Deer skin cap (with antlers), 17 gold

Bio

A Warlord killing machine from the cold wastelands to the north, Tusk is the last of a warrior caste decimated by the bitter rivalry of the Warlords and finally reduced to a sole survivor during their costly banishment to Limbo. He now lives in wealth and glory as Champion of the old world's Gladiatorial Arena; but when the demonic shadow of Gargos rises again, Tusk sets his jaw, takes up his blade and casts aside all other responsibilities to settle this blood feud once and for all.