Majeria

Tarbold "Curse Dodger" Tallbottom

Male Halfling Rogue/Swashbuckler (5)

Tarbold "Curse Dodger" Tallbottom

Description

Bio

“Hey, old timer! Have you seen a Halfling pass through this way a little while ago?” barked the city watch.

“Hrmm… A Halfling you say,” the codger’s voice creaked. “Tarbold Tallbottom. Is that the one you are seeking? I have not, m’lord. Nor would I expect to either.”

“What do you know of him? Speak old man! Don’t dare try to lie or it will be the dark cells for you!”

“The Halfling Scourge of the High Seas? Oh, I have heard a great many things. The rumors of him are vast and voluminous in the cities. They say he survived the destruction of his home when he was merely a young boy. Scraping by, traveling from town to hold to city, stealing as he went. Conning those that had plenty of pieces – great of greed, but very short of sense. It was also said that during a daring escape from the city of Shoreline he sailed away on a ship as a stowaway in the guise of a youthful child of man. He is a Lightfoot with a list of lineaments.”

“Yes, yes. We know all that!” spat the watch. “Do you have any idea where we would find him?”

“Oh, certainly not. Tallbottom is not a creature I would begin to guess as to his location. He is quite the sneak, they say. Very friendly with the shadows, they say. Oh, yes, indeed.”

“Bah! You are no use!” And with that the guard stormed off, stopping to poke his blade in the shadows cast through the alley.

After he rounded the corner, the old man stood, much shorter that his posture and height on the bench would have suggested. He picked up the pack that had been hidden under his cloak and his ass. Pulling off the cloak, he stuffed it into the backpack, as he did the floppy hat and empty boots sitting upon the ground. “Works every time,” he smirked; his voice now much smoother and steady then before. “The only thing is that damned voice makes for such a sore throat. Let us go find ourselves an ale to wash away that scratch. Shall we?” he asked the night as he finished removing the disguise.

“Aye, let’s,” replied the old man.

Takissis' D&D 3.5E Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Grapple Spell
Resistance
Base Attack
Bonus
Fortitude = + + + + =
Reflex = + + + + Total BAB Str Size Misc
Willpower = + + + +
Weapons and Gear Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Attack Attack Bonus Damage Critical Appraise Int
Balance Dex
Range Type Notes Bluff Cha
Climb Str
Attack Attack Bonus Damage Critical Concentration Con
Craft Int
Range Type Notes Craft Int
Craft Int
Attack Attack Bonus Damage Critical Decipher Script Int
Diplomacy Cha
Range Type Notes Disable Device Int
Disguise Cha
Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
Forgery Int
Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
Handle Animal Cha
Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
Hide Dex
Spell Failure Special Properties Intimidate Cha
Jump Str
Feats Special Abilities Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Languages Profession Wis
Profession Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Other Possessions Spellcraft Int
Item Wt Item Wt Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
0: 2: 4: 7:
5: 8:
1: 3:
6: 9: