Description
STR = 9 (-1)
DEX = 16 (3)
CON = 17 (3)
INT = 18 (4)
WIS = 12 (1)
CHA = 15 (+2)
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Speed = 20 ft.
HP = 34
AC = 17 ( 10 + Armor +1, Ring of Force Shield +2, Dexterity +3, Size +1)
Touch = 14
Flat-Footed = 14
Initiative = +7 (Dex +3, Improved Initiative +4)
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FORTITUDE = +4 (Base 1, Con 3)
REFLEX = +4 (Base 1, Dex 3)
WILL = +5 (Base 4, Wis 1)
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BAB = +2
CMB = +/- 0
CMD = +3
SKILLS
- Craft (Weapons) = +11
- Diplomacy = +5
- Knowledge (Arcana) = +9
- Knowledge (History) = +8
- Knowledge (Nobility) = +7
- Linguistics = +7
- Perception = 7 (10 in Dark or Shadows)
- Spellcraft = 8 (10 to Identify Conjuration Spells)
- Stealth = +9
SPELLS
|=. KNOWN |=. SAVE DC |=. LEVEL |=. PER DAY |=. BONUS SPELLS|
|=. ALL |=. 14 |=. 0 |=. 4 |=. /|
|=. 8 |=. 15 |=. 1st |=. 3 |=. 1+1|
|=. 6 |=. 16 |=. 2nd |=. 2 |=. 1+1|
|=. 4 |=. 17 |=. 3rd |=. 1 |=. 1+1|
SPELLBOOK:
0 – ALL
1 – Burning Hands (EVO), Mount (CONJ), Summon Monster I (CONJ), Mage Armor (CONJ), Silent Image (ILL), Color Spray (ILL), Disguise Self (ILL), Feather Fall (TRAN)
2 – Invisibility (ILL), Summon Swarm (CONJ), Web (CONJ), Detect Thoughts (DIV), Scorching Ray (EVO), Fog Cloud (CONJ)
3 – Fireball (EVO), Summon Monster III (CONJ), Stinking Cloud (CONJ), Sleet Storm (CONJ)
FEATS
- Scribe Scroll
- Spell Focus (CONJ)
- Augment Summoning
- Improved Initiative
- Maran Citizenship
- Member of the Magi
SPECIAL ABILITIES
- Low Light Vision = see x2 as far as humans in dim light
- Defensive Training = +4 AC v. Giant sub-type
- Gnome Magic = +1 DC to Illusion spells / 1 per day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals (DC = 10 + Spell Level + CHA Mod)
- Hatred = +1 Attack v. Goblinoid and Reptilian sub-types
- Illusion Resistance = +2 Save v. Illusion Spells and Spell-like Effects
- Keen Senses = +2 Perception
- Obsessive = +2 Craft of Profession of Choice (Weapons)
- Weapon Familiarity = treat any “Gnome” weapons as Martial
- Familiar = Owl (“Crosser”), grants +3 Perception checks in Dark or Shadows
- Summoner’s Charm = Summonings last +1/2 level rounds longer
- Acid Dart = Range Touch Attack (30ft), Damage 1d6+1/2 Levels of Wizard, can cast 3+INT Mod/day
- Armor Proficiency = None
- Weapon Proficiency = Club, Dagger, Heavy & Light Crossbow, Quarterstaff
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GEAR
- Padded Armor (+1 AC, Light, O Check Penalty, 5% Arcane spell failure, 2.5 lbs)
- Ring of Force of Shield (+2 AC, free action activation, acts as Mithril Shield)
- Spellbook
- Bedroll
- Belt Pouch (10 Candles, Magic Amulet??)
- Belt Pouch (Signal Whistle, Ink, Ink Pen, Soap)
- Common Wine
- Spell Component Pouch
- Water Skin
- Map / Scroll Case (11 Parchment Sheets inside)
- Clothing (Scholar)
- Clothing (Cold Weather Gear)
WEAPONS
- Gnome Hooked Hammer (p.143/146)
- Light Crossbow (17 Bolts)
MONEY
as (1cp) = 4
sestercci (5cp) – 2
denari (1sp) = 23
aureus (1gp) = 65
XP = 6400 / 10000
