Marvelous Heroes
Wolverine

Description

Affiliations
Solo D10
Buddy D6
Team D8

Distinctions
I’m the Best There Is at What I Do
Masterless Samurai
Mysterious Past

Power sets
FERAL MUTANT
Godlike Stamina D12
Superhuman Reflexes D10
Superhuman Senses D10
Superhuman Strength D10
SFX: Berserk. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return to the doom pool.
SFX: Experienced warrior. Split Superhuman Reflexes, Superhuman Senses or Superhuman Strength into 2d8 or 3d6.
SFX: Focus. In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

WEAPON X PROGRAM
Adamantium Claws D10
Enhanced Durability D8
Psychic Resistance D10
SFX: Adamantium Skeleton. On a successful reaction against an edged or blunt attack action, either convert opponent’s effect die into a Weapon X Program stunt or step back effect die by –1 and inflict as physical stress. Spend 1 PP to use this stunt if opponent’s action succeeded.
SFX: Fearsome. Add d6 and step up effect die by +1 when using Weapon X Program powers to inflict emotional stress.
SFX: Immunity. Spend 1 PP to ignore telepathy or mind control.
Limit: Heavy Metal. On a magnetic attack or while swimming, change any Weapon X Program power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Toxic Metal. If Godlike Stamina is shutdown, take d10 physical stress at the beginning and end of every Action Scene.

Specialties
Combat master D10
Covert Master D10
Crime Expert D8
Menace Master D10
Vehicle Expert D8
[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]

Bio