*Basic Chasis, Gundam* 95
HP 115 EP 100 ACV 9 DCV 7
Body 6 Mind 7 Soul 5
Adaptation 2 Space/City
ACM 3
DCM 3
Computer scanning 2
Boost jump 3
Armor lvl 2
Toughness 3
Immovable (Resist Knockdown and Knockback +2)
Extra Attacks 1
Focus Damage 3/2 Beam Rifle +30, Knife +20
Energy Boost +40 EP
Shield 3 Blocks 60 points
+Defects+: Burn energy 3BP 3BP per jump
| Weapon |
Price |
Damage |
Advantage |
Disadvantage |
| High Powered Beam Rifle |
8k |
50+39 |
Armor Piercingx2 |
Energy Drain 25 |
| Beam Saber |
6k |
55+9 |
Shield Penetrating, Concealable |
Force Field Stopping, Melee |
| Armored Schneider Knife II |
6k |
45+29 |
Critical Up, Concealable |
Melee |