Mental Strain

Earl Martin

Gifted. Jojt-Jpoken. humble. A haunted man. troubled by hiJ paJt, yet very centered and Jpiritual (rather than religiouJ), with WiJdom born of experience.

Earl Martin

Description

Gifted. Jojt-Jpoken. humble. A haunted man.
troubled by hiJ paJt, yet very centered and Jpiritual (rather than religiouJ),
with WiJdom born of experience.

Bio

You were born the Jon of a country doctor and a piano teacher. Your mother died when you were jive. and your dear father never
took it well. Growing up he read you poetry inJtead oj bedtime JtorieJ, and you/earned early on you have a gift for writing, and are deJtined
to be a dreamer. At age Jixteen. K.ingJport could no longer contain you . Tired of living buried under the weight of your father!
grief, you Jet out to make your way in the world. to write. and to find yourJe/j. Prom one coaJt to the other you roamed. working carniva!J, railroadJ, driVing
truckJ. Jogging, whatever could get you to the next town. At /aJt. you Jigned on to ajiJhing trawler in California at age nineteen. and wound up in AJia.
Back home. the world around you never Jeemed real. Jomehow. Jomething waJ wrong with it, Jomewhere . ln the Jqualor of the Par E;aJf, however. you
found life much more honeJt. It waJ a Jtruggle to get by, but an honeJt Jtruggle: Jtarvation makeJ one humble. and keepJ illuJiom of preJtige or luxury from
dulling the JenJeJ . At a bookJeller in Hong Kong you came acroJJ a curiouJ book. NameleJJ CultJ, by Von)unzt. AlwayJ curiouJ about hiJtory and the occult,
you picked it up and read it, not knowing the impact the helliJh book might have.)unzt wrote of hideouJ, alien godJ which had reJided on £arth Jince time
before man. and the degenerateJ who worJhip them to thiJ day. The calm. rational pictureJ of time and Jpace which Jcience haJ knit for modern civilization iJ
nothing but illuJion. he argued, and the true nature of the univerJe iJ too horrific for man to graw AlwayJ a Jemitive man. the wordJ took hold of your mind
and you Jaw it all fall away, the illuJionJ of cauJality, worth. and happineJJ. You Jaw the truth in the book. and Jpent the next JiX monthJ locked in a hellhole.
Jcreaming. Your voice iJ Jti/1 raJpY, and you Jti/1 have nightmareJ. There! a new force to your poemJ, however. that a/moJtjrightem you JometimeJ.
In Tibet you recovered. meditating in a tiny monaJtery. You live with a Jtrange new Jecurity, whatever may happen to the univerJe. you do exiJf, and
while you ‘II never have faith in any God again. you ’ve come to believe in yourJe/j. At laJt you returned to the land oj your birth. ready to turn away jrom the
dark edgeJ ojthe uniVerJe . No Juch luck . You came home only to be comcripted, and now you’re in a nightmare JO terrible it proveJ Von)unzt waJ right. You
Jti/1 write, a poem a day in your journal (arguably your jondeJt poJJeJJion). and JometimeJ you even Jhare them with the guyJ in your Jquad. You/ike E;mmett
R.Yan. He! young and naive-you WiJh you could get back to that Jtate Jomehow. ParkJ iJ the only one who can truly appreciate your poemJ, but he! Joju/1
of book -learned ja!Je awareneJJ that you pity him more than you like him . McNalley iJ jUJt Jome Jtreet thuq. like Jo many otherJ you ’ve Jeen. all over the
world. You tend not to truJt him . MaJon. the poor lad. iJ juJt too jar out of hiJ element. There! no luxury in a trench. and a machine qun doem ’t care how rich
you are. Maybe the Jtripping away of all hiJ ii!UJiom will do him qood. Grimm you reJpect, almoJt admire. The man jaceJ battle with a calm you find amazing;
hejuJttruJtJ that he ’ll Jurvive . He$ got that Jamejaith in himJe/jthat you ’vejound. and you hope you can be aJ Jecure in yourJ aJ he iJ in hii. Maybe that
way you ’ll Jurvive

Call of Cthulhu
DST Author:
Player:
Campaign:
Investigator Name:
Occupation:
Colleges, Degrees:
Birthplace:
Mental Disorders:
Sex:
Age:
Characteristics & Rolls
STR
DEX
INT
Idea
CON
APP
POW
Luck
SIZ
SAN
EDU
Know
99-Cthulhu Mythos
Damage Bonus
Sanity
Current:
Max:
Magic
Current:
Max:
Hit Points
Current:
Max:
Investigator Skills
accounting
anthropology
archaeology
  art  
astronomy
bargain
biology
chemistry
climb
computer use
conceal
  craft  
credit rating
  cthulhu mythos
disguise
dodge
drive auto
drive carriage
electr. repair
electronics
fast talk
first aid
geology
hide
history
jump
law
library use
listen
locksmith
martial arts
mech. repair
medicine
natural history
navigate
occult
opr. hvy. mch.
  other language  
  own language  
persuade
pharmacy
photography
physics
  pilot  
pilot balloon
pilot boat
psychoanalysis
psychology
ride
sneak
spot hidden
swim
throw
track
  Firearms
handgun
machine gun
rifle
shotgun
SMG
Weapons
  name % damage malf hnd rng #att shots hp

Personal Data
Investigator Name:
Residence:
Personal Description:
Family & Friends:
Episodes of Insanity:
Wounds & Injuries:
Marks & Scars:
Investigator History
Income & Savings
Income:
Cash on Hand:
Savings:
Personal Property:
Real Estate
Mythos Tomes Read
Magical Artifacts / Spells Known
Artifacts
Spells
Adventuring Gear & Possessions
Monster History