Traven
Traven the bard. Wanderer and wonderer in all things intellectual. Delights in music and knowledge. DECEASED
Description
Name: Traven – 5th lvl Bard – NG – Deneir
Bloodied Surges Value Strength Constitution Dexterity Intelligence Wisdom Charisma Initiative Speed Acrobatics Armor Class Fortitude Reflex Will Shortsword Dagger Dagger thrown Shortbow Bonus Feat Bonus At-will Bonus skill Human defence Majestic word Song of rest Skill versatility Multiclass versatility Word of friendship Virtue of cunning Ritual caster Connected Skill training (religion) Bardic Knowledge Advantage of cunning Luruar (fr) Misdirected mark Vicious mockery Warsong strike Fast friends Perfect recall Impelling force Stirring Shout Song of Discord Bedroll Camoflaged clothing Chain 10’ Chest Climber’s kit Disguise kit Everburning torch Fine clothing Flint and steel Hammer Holy Symbol Inquisitive’s kit Pitons 10 Rations Ritual book Rope (silk 50’) Tent Travelling papers Waterskin Platinum Gold Silver Copper
Total
1+ to ref, fort, will
Bardic Training
1/day free ritual
close burst 5, 1 person has a surge with +5hp
5+ to heal on short rest
1+ to untrained skills
Unlimited multiclassing
5+ to diplomacy 1/encounter
Slide an ally when missed by attacks, 1/round
2X streetwise rolls
2+ to some skills
Silde enemies with virtue of cunning
Can reroll history checks
Standard. lvl 1. Arcane, implement. Range 10. Target 1. Cha vs ref. 1d8 + 5 dmg. Target is marked by an ally.
Standard. lvl 1. Arcane, charm, pyscic, implement. Range 10. Target 1. Cha vs will. 1d6 + 5 dmg. Target takes -2 to attack until end of my next turn.
Standard. lvl 1.Arcane, weapon. No range. Target 1. Cha vs AC. 1W + 5 dmg.
Standard. lvl 1. Arcane, charm, implement. Range 5. Target 1. Cha vs will. Choose an ally or yourself, target cannot attack them/you until end of my next turn or if attacked.
Minor. lvl 2. Arcane, implement. Target self. Intelligence check takes place as a history check.
Standard. lvl 3. Arcane, force, implement. Range 10. Target 1. Cha vs fort. 1d10 + 5 force dmg. Slide target 5 squares to a space adjacent to an ally.
Standard. lvl 1. Arcane, psycic, healing, implement. Range 10. Target 1. Cha vs will. 2d6 + 5 psycic dmg. Until end of encounter allies hit on target heal them 5hp.
Standard. lvl 5. Arcane, force, implement. Range 10. Target 1. Cha vs will. Target dominated until end of my next turn + makes basic attack as a free action.
Backpack
Holds nothing
bed+blanket
2+ to sneak checks in woodland
Steel
holds nothing
2+ to climb checks
2+ to disguise checks
magical, doesn’t go out
Gold, cream and black
Deneir
Magnifying glass,
2+ climb
Contains:
Speak with Nature
Brew Potion
Comprehend Language
Fastidiousness
Make Whole
Tenser’s Floating Disk
Last Sight Vision
Preservation
Portend Weather
Bloom
2 person
Leather, cork stopper
Bio
Hails originally from Silverymoon in Luruar he has recently travelled from Waterdeep to Eldredd. He admits that he got lost, but one person cant get so lost without magic being involved.
