A strange little man who works as a busker when clairvoyants are in low demand. You should probably give him a tip, he seems to be working hard. If only you could find your purse...
Human (P), Bard (P) 7th Medium Humanoid (Human) Alignment: Chaotic Neutral [Venerates] Hit Dice: 7d8+7 (14 hp) Initiative: +2 Speed: 20' (4 sq) (medium enc.) Space/Reach: 5 ft./5 ft. AC: 20 (+5 Armor, +3 Shield, +2 Dex, ), Touch 12, Flat-Footed 18 Saves: Fort +4, Ref +7, Will +5 Abilities: Str 11, Dex 14, Con 12, Int 14, Wis 10, Cha 21 Base Att/CMB/CMD: +5 / +5 / 17 Single Attack: Bolas: +7 thrown (1d4/20) Full Attack: Bolas: +7 thrown (1d4/20) ────┤ FEATS ├──── Armor Proficiency (medium), Expanded Arcana, Expanded Arcana, Expanded Arcana, Acrobatic, Resilient Trait. ────┤ SKILLS ├──── Acrobatics +1-4, Appraise +2, Bluff +13, Climb +1, Diplomacy +5, Disguise +5, Escape Art -1, Fly +1, Heal +0, Intimidate +5, Linguistics +12, Perception +8, Ride -1, Sense Mot +0, Slt of Hand +7, Spellcraft +9, Stealth +7, Survival +0, Swim -3, Use Mag Dev +15, Kn:Religion +9, Perf:Oratory +15, Perf:Dance +15, Kn:Arcana +9, Kn:Dungeon +9, Kn:Eng +9, Kn:Geo +9, Kn:History +9, Kn:Nature +9, Kn:Local +9, Kn:Nobility +9, Kn:Planes +9. ────┤ BARD (P) SPELLS ├──── Spells per Day: (∞/6/4/2; save DC 15+spell level): Level 0 - Detect Magic, Read Magic, Prestidigitation, Mage Hand, Ghost Sound, Message, Open/Close, Light. Level 1 - Cure Light Wounds, Silent Image, Solid Note, Memory Lapse, Unseen Servant, Charm Person. Level 2 - Suggestion, Silence, Hold Person, Shatter, Major Image, Charm Monster. ────┤ Racial Traits: Human (P) ├──── Bonus Feat: One extra feat at Level #1 Skilled: Gain 1 extra skill point at each level ────┤ Class Features: Bard (P) 7th ├──── Concentration check: 1d20+12 Cantrips: You can cast your Cantrips at will Bardic Knowledge: +3 to all knowledge skills Can make any Knowledge checks untrained Versatile Performance (Ex): Substitute skill check by a performance check: • Dance (Acrobatics, Fly) • Oratory (Diplomacy, Sense Motive) Lore Master (Ex): Can take 10 on any Knowledge skill that has at least 1 rank • 1/Day, take 20 on any Knowledge skill check as a standard acion Bardic Performance: requires a standard or move action to initiate: • Rounds per day: 21 < OOOOOOOOOOOOOOOOOOOOO > • Countersong (Su): Counters magic that depend on sound (max. 30') • Distraction (Su): Counters magic that depend on sight (max: 30') • Fascinate (Su): Up to 3 creatures (max: 90') Will DC18 • Inspire Courage (Su): ○ +2 morale bonus on attacks & weapon damage ○ +2 on saves vs charm & fear effects • Inspire Competence (Su): Ally gets +3 on skill check (max: 30') • Suggestion (Sp): as the spell, vs 1 fascinated creature; Will DC18 ────┤ Conditional Bonus - Bard (P) Class ├──── +4 on Saves vs Bardic Performances, sonic & language effects [Well-Versed] ────┤ Conditional Skill and Synergies ├──── -4 on Acrobatics checks made to jump [Base Speed] ────┤ Languages ├──── Common, Elf, Dwarf, Draconic, Fey, Slyvan, Pixie, Merman, Gnome, Goblin, Orc ────┤ EQUIPMENT ├──── ARMOR WORN: Mithral Shirt. SHIELD: Darkwood Shield. Handy Haversack, Cloak of Elvenkind, 2xBolas ────┤ MONEY ├──── Platinum:0 Gold:1770 Silver:0 Copper:0. ────┤ TOTAL CHARACTER VALUE ├──── 3,137 gp.
No stranger to the “adventuring” game, Muca has used his cynical opportunism to make the most of a land rich in treasure and treasure hunters. Only fools and the desperate rely on fortune tellers to guide their fate and Muca likes to be there to collect when the chance arises.
Muca is originally from a people who revere the art of storytelling. If he had stayed home, he could have become chieftain. If he were to return now with the lore he has accumulated, he could be a regional prince with little effort. But why settle for the nicest mud hut in a fetid jungle bog when the cities are where the real action is!
If pressed, Muca will profess to follow the teachings of Aasterinian. But as with any question of ethics, morals, or religion, he acknowledges that everyone has a price.
Outside of audiences with nobility, he prefers to dress in a well-worn piecemeal outfit of many fabrics often with a grass skirt and a wooden mask when performing or in combat(when unavoidable).