Elf (P), Ranger (P) 6th, Rogue (P) 2nd Medium Humanoid (Elf) Alignment: Neutral [Elhonna] Hit Dice: 6d10+12, 2d8+4 (76 hp) Initiative: +11 Speed: 30' (6 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 24 (+6 Armor, +2 Shield, +6 Dex, ), Touch 16, Flat-Footed 18 Saves: Fort +9, Ref +17, Will +6 Abilities: Str 16, Dex 24, Con 14, Int 16, Wis 15, Cha 11 Base Att/CMB/CMD: +7 / +10(+4*) / 27 Single Attack: Frost Rapier: +16 melee (1d6+4+1d6 Cold/18-20) Dagger: +14 melee (1d4+3/19-20) Full Attack: Frost Rapier: +14/+9 melee (1d6+4+1d6 Cold/18-20) Dagger: +12/+7 melee (1d4+3/19-20) ────┤ RANGER (P) SPELLS ├──── Spells per Day: (2; save DC 12+spell level): Lead Blades, Resist Energy. ────┤ FEATS ├──── Two-Weapon Fighting, Double Slice, Wpn Focus: Rapier, Endurance, Weapon Finesse, Improved Two-Wpn Fighting, Improved Initiative. ────┤ SKILLS ├──── Acrobatics +18, Appraise +10, Bluff +5, Climb +11, Diplomacy +0, Disable Dev +18+1, Disguise +0, Escape Art +7, Fly +7, Handle Anim +7+4, Heal +6, Intimidate +0, Perception +15+1, Ride +12, Sense Mot +6, Slt of Hand +14+2, Stealth +17, Survival +13+3, Swim +7+4, Use Mag Dev +4, Kn:Nature +11, Kn:Geo +11, Kn:Dungeon +10. ────┤ Racial Traits: Elf (P) ├──── Keen Senses: +2 racial bonus on Perception skill checks Elven Immunities: Immune to Magic Sleep effects Weapon Familiarity: Proficient with longbows (incl. composite), longswords, rapiers, and shortbows (incl. composite). Treat any weapon with the word “elven” in its name as a martial weapon ────┤ Vision & Senses ├──── Low-Light x2 ────┤ Class Features: Ranger (P) 6th ├──── Concentration check: 1d20+5 Wild Empathy (Ex): Improve the attitude of an animal: 1d20+6 Favored Enemy (Ex): bonus on Bluff, Perception, Sense Motive and Survival • Can make a Knowledge skill check untrained to identify a Favored Enemy • Monstrous Humanoid: +3 skill bonus; +3 to attack & damage • Giant: +3 skill bonus; +3 to attack & damage Bonus Feat: Endurance Favored Terrain (Ex): Skill bonus on Knowledge Geography, Perception, Stealth and Survival Leaves no trail travelling through a Favored Terrain • Underground: +2 skill bonus; +2 to init. Hunter's Bond (Ex): Spend a move action to grant ½ your Favored Enemy bonus against a single target to Allies within 30' for 2 rounds Combat Style Feat (Ex): Using the Two-Weapon style • Level 2 Combat Style Feat: Double Slice • Level 6 Combat Style Feat: Improved Two-Wpn Fighting ────┤ Class Features: Rogue (P) 2nd ├──── Sneak Attack: +1d6 damage Evasion (Ex): Take no damage on successful Reflex save Rogue Talents: 1x talent available. *: Affects sneak att, max. one per sneak • Fast Stealth (Ex): Move at full speed using Stealth without penalty ────┤ Conditional Bonus - Feats ├──── +4 to Swim checks made to resist nonlethal damage [Endurance] +4 to CON to continue running, avoid NL-Dmg from forced march [Endurance] +4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance] +4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance] +4 to CMB when using finesse weapons [Weapon Finesse] ────┤ Conditional Bonus - Ranger (P) Class ├──── +4 to Handle Animal with your own Animal Companion [Link] +6 to Survival skill checks made to follow or identify tracks [Track] ────┤ Conditional Bonus - Rogue (P) Class ├──── +1 to Perception to locate Traps [Trapfinding] +1 to Disable Device versus Traps [Trapfinding] ────┤ Conditional Bonus - Elf (P) Race ├──── +2 racial bonus on caster level checks made to overcome SR [Elven Magic] +2 racial bonus on Spellcraft to identify properties of magic items [Elven Magic] +2 racial bonus on saves vs enchantment spells & effects [Elven Immunities] ────┤ Languages (x5) ├──── Common, Elven, Giant, Dwarven, Orc ────┤ EQUIPMENT ├──── ARMOR WORN: Mithral Shirt. Basic Equipment List, Potion Belt M/W, Masterwork Thieves' Tools, 3xPotion of Cure moderate wounds, 2xPotion of Cure serious wounds, Potion of Fly, Potion of Gaseous Form, 2xPotion of Invisibility, Frost Rapier, Dagger ────┤ MAGICAL ITEMS WORN ├──── Ring of Force Shield Belt of Incredible Dexterity +2 Cloak of Resistance +2 Handy Haversack ────┤ Description for the Magical Items Worn ├──── Ring of Force Shield: +2 shield bonus to Armor Class Belt of Incredible Dexterity +2: +2 enhancement bonus to Dexterity Cloak of Resistance +2: +2 resistance bonus on all saves Handy Haversack: Backpack similar to a Bag of Holding ────┤ TOTAL CHARACTER VALUE ├──── 25,171 gp.
Ransine grew up in Greyhawk in a lower class family, but he inherited a fine bow and learned to shoot and so entered into the employ of town militia as a scout. However, he found he had more talent as a sword fighter, wielding two weapons, and worked hard to try to gain entry into the town guards as a special agent. He was introduced and initiated in some of the work, given instruction in several types of skills, but never got a commission.
Instead, he took to working for the Calladan and Sons road company, which constructed roads for nobles, estates, and kingdoms in several regions southeast of Greyhawk. He left after a disagreement over wages when he had to single-handedly take down two ogres that the rest of the mercenaries fled from. He joined a group of travellers looking for a way to defeat Moltantacious, but was unsuccessful in his quest to obtain fame and fortune.