Knight of Soulward, servant of Lord Gregarin
Human (P), Fighter (P) / Cavalier (P) 9th Medium Humanoid (Human) with 42,924 XP Alignment: Lawful Neutral Hit Dice: 9d10+36 (104 hp) Initiative: +2 Speed: 30' (6 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 30 (+11 Armor, +4 Shield, +2 Dex, +1 Natural Armor, +1 Deflection, +1 Other, ), Touch 14, Flat-Footed 28 Saves: Fort +10, Ref +5, Will +3 Abilities: Str 21, Dex 14, Con 18, Int 11, Wis 10, Cha 15 Base Att/CMB/CMD: +9 / +14 / 27 Single Attack: Bastard Sword +1: +18 melee (1d10+10/17-20) Lance: +19 melee (1d8+8/20/x3) Full Attack: Bastard Sword +1: +18/+13 melee (1d10+12/17-20) Lance: +19/+14 melee (1d8+8/20/x3) ────┤ FEATS ├──── Shield Wall, Wpn Focus: Bastard Sword, Wpn Specialization: Bastard Sword, Exotic Wpn Proficiency, Mounted Combat, Shield Proficiency, Shield Focus, Endurance, Diehard, Power Attack, Lunge, Improved Crit.: Bastard Sword, Escape Route, Critical Focus. ────┤ SKILLS ├──── Acrobatics -2, Appraise +0, Bluff +2, Climb +12, Diplomacy +2, Disguise +2, Escape Art -2, Fly -2, Handle Anim +12+4, Heal +0, Intimidate +12, Perception +0, Ride +10+4, Sense Mot +0, Stealth -2, Survival +7, Swim +1+4, Kn:Local +6, Kn:Nobility +6+4, Cr:Wpnsmith +5. ────┤ Racial Traits: Human (P) ├──── Bonus Feat: One extra feat at Level #1 Skilled: Gain 1 extra skill point at each level ────┤ Class Features: Fighter (P) 9th ├──── 5x bonus combat feat Armor Training (Ex): Current armor is a Full Plate Armor +2 • No speed reduction for a Medium or Heavy Armor • Reduce the Armor Check penalty by 2 • +2 to the Maximum DEX bonus of the armor Weapon Training (Ex): • Group #1: +2 att/dmg/CMB/CMD with the 'Heavy Blades' group • Group #2: +1 att/dmg/CMB/CMD with the 'Spears' group ────┤ Class Features: Cavalier (P) 9th ├──── 1x bonus combat feat Challenge (Ex): 3/day, as a swift action, challenge foe to combat • +9 to damage vs Challenged foe, but -2 to Armor class vs any other foes Animal Companion/Mount (Ex): Gain the service of a loyal and trusty steed Order (Ex): Order of the Lion • Edicts: You must protect the life and lands of your sovereign at all costs You must obey the commands of your sovereign without question You must strive to expand the power and prestige of his realm • Challenge: Gain +3 to AC vs attacks made by the target of your challenge • Skill: Knowledge: Local & Nobility are now Class Skills • Lion's Call (Ex): As a std action, grants +2 to saves vs fear to all allies within 60' and a +1 competence bonus on attack rolls for 9 rounds. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed) • For the King (Ex): 1/combat for 1 round, as a swift action, grant +2 competence bonus on all attack/damage to allies within 30' Greater Tactician (Ex): Gain two bonus Teamwork feats • Gain 'Shield Wall' as a bonus Teamwork feat • Gain 'Escape Route' as a bonus Teamwork feat • 2/day, as a swift action, grant one of these feats to allies within 30' • Allies retain the use of this feat for 7 rounds and ignore the prerequisites Cavalier’s Charge (Ex): Gain a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, you do not suffer any penalty to your AC after making a charge attack while mounted Expert Trainer (Ex): Reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. You can also train more than one mount at once, although each mount after the first adds +2 to the DC Banner (Ex): All allies within 60' that can clearly see your Banner gain: • +2 morale bonus on saves vs fear • +1 morale bonus on attack rolls made as part of a charge ────┤ Conditional Bonus - Feats ├──── +4 to Swim checks made to resist nonlethal damage [Endurance] +4 to CON to continue running, avoid NL-Dmg from forced march [Endurance] +4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance] +4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance] ────┤ Conditional Bonus - Fighter (P) Class ├──── +2 bonus on Will saves against fear [Bravery] ────┤ Conditional Bonus - Cavalier (P) Class ├──── +4 to Ride: no armor check penalty on riding your mount [Mount] +4 to Knowledge (nobility) if it involves your sovereign [Order of the Lion] +4 to Handle Animal that can serve as a mount [Expert Trainer] ─ ───┤ Language (x1) ├──── Common ────┤ EQUIPMENT ├──── ARMOR WORN: Full Plate Armor +2. SHIELD: Heavy Steel Shield +2. Lance, Bastard Sword +1, Potion of Cure serious wounds, 3xOil of Liquid Cold Bedroll, Average Lock, Block and Tackle, Caltrops, Candle, Chalk, Crowbar, Earplugs, Fishhook, Flask, Flint and Steel, Grappling Hook, Ink, Inkpen, Iron Spike, Manacles, Oil, Paper (sheet), Scroll Case, Sealing Wax, Signal Horn, Small Steel Mirror, Spider's Silk Rope (50'), String (50'), Spyglass, Tent (small), Shovel, Vial, Whetstone, Winter Blanket ────┤ MAGICAL ITEMS WORN ├──── Ioun Torch Amulet of Natural Armor +1 Ring of Protection +1 Ring of Sustenance Belt of Physical Perfection +2 Mantle of Living Flora +2 Handy Haversack ────┤ Description for the Magical Items Worn ├──── Ioun Torch: Continual Flame floats around the users head Amulet of Natural Armor +1: +1 enhancement bonus to natural armor Ring of Protection +1: +1 deflection bonus to armor class Ring of Sustenance: Provides its wearer with life-sustaining nourishment Belt of Physical Perfection +2: +2 enhancement bonus to CON, DEX and STR Mantle of Living Flora +2: Fast Healing 2: 1/day 15rds Command Activated Handy Haversack: Backpack similar to a Bag of Holding ────┤ MONEY ├──── Platinum:0 Gold:73 Silver:0 Copper:0. ────┤ TOTAL CHARACTER VALUE ├──── 61,694 gp.
Sicarius was born to a poor blacksmith’s family in a small village near Soulward. He spent the first eight years of his life under the heavy hand of his drunken father, Genivus. Shortly after Sicarius was born, a hobgoblin raid on his village resulted in the deaths of his mother and older brothers, Casius and Jovin. His father, left alone with Sicarius, was devastated by the loss, and sought comfort in the bottom of a tankard. His remaining son served only to remind him of the life he had before the raid, and much of his anger was directed at the boy.
Shortly before Sicarius’s ninth birthday, Genivus sold him to a large slave caravan that had resupplied in town. This was still in the early years of the hobgoblin insurrection, and two days after leaving the village, the merchants were ambushed. The few caravan guards were of little challenge to the raiding party, and were soon cut down, along with most of the merchants. The hobgoblins went from wagon to wagon, emptying them of any valuables, and putting the slaves to the sword. As they were pulling out slaves from Sicarius’s wagon, a patrol of the King’s men of Soulward fell upon them, alerted by a cowardly trader who broke and ran at the begining of the ambush. Although the partol had only six knights, they were well armed and highly trained.
Charging down the line of wagons, the knights were merciless as they impaled the raiders on their lances, crushing those who did not run fast enough under the hooves of towering warhorses. Lances spent, the knights dismounted and took to sword and shield. The hobgoblin commander quickly regrouped his forces and sent them into the attack. The knights were outnumbered almost four to one, but held their ground as the hobgoblins swarmed over them.
During this fight, Sicarius managed to slip free of his bonds and was running down the line of wagons in order to try and free any slaves that still lived. He was knocked to the ground when a tangle of two hobgoblins and a knight burst from between the wagon line. The hobgoblins had bull rushed the knight’s officer in order to seperate him from the main group and break their defense. Once he recovered his senses, Sicarius started to flee for the safety of the nearby woods. He looked back and saw the raiders had gotten to their feet and were visciously laying blow after blow into the fallen officer. The wounded knight still retained his sword and shield, and so managed to deflect much of the onslaught. Outnumbered and on his back, some strikes were still managing to land home, and the knight was weakening quickly.
Suddenly one of the hobgoblins screamed. His eyes rolled back into his head, and he slumped to the ground. Standing over his body with bloody sword in hand was Sicarius. For reasons that to this day, he still does not understand, Sicarius had reached down, picked up a sword from one of the fallen caravan guards, and ran back to aid the knight. The hobgoblins, focused on the knight, had not seen the boy come up behind them. The other hobgoblin howled in rage and raised his axe to bring the child down, but was felled by the knight as he shoved his sword upward into the distracted raider’s chest. Exhausted and on the verge of passing out, the knight’s sword was pulled from his grip as the lifeless hobgoblin dropped backwards onto the road. He fell back and tried to take off his helm, but lacked the strength to do so. Sicarius reached down and undid the straps to remove the battered sallet.
The knight coughed and spat out a glob of blood before saying, “You are a damned fool, boy…but I may owe you my life.”
Before Sicarius could respond, two of the other knights strode over from the road. One of them said, “Lord Gregarin, the hobs are on the run. We slew the leader, but Orphis was laid low, and Ralfor is badly wounded. What are your orders, sire?”
Gregarin responded, “Strap them to their horses. I imagine I’ll need tying down as well. We bring the boy and any survivors that stuck around, but we need to make haste back to Soulward if we want to avoid having to cost the crown any more coffins.”
He turned to Sicarius and said, “Fetch me my sword, boy. If I’m to die on this dirt trail, I’ll not go unarmed.”
Lord Gregarin did indeed survive his injuries. He saw something in Sicarius that day. There are rumors that Gregarin was unable to conceive with his wife, so he took the boy in as his own. Regardless of the motivation, Lord Gregarin took him in as his page, and started Sicarius on the road to knighthood.
By 14 years of age, Sicarius became a squire and started accompanying Gregarin on patrols and campaigns against the hobgoblins, which were continually growing in power. Sicarius took to the blade quickly and excelled at it.
At age 20, he followed Lord Gregarin as he led the army of Soulward on the final campaign to destroy the hobgoblin stronghold of Hrun’doum. After many months and countless lives, the men proved victorious. With their leaders put to the sword and their strongholds razed to the ground, the remaining hobgoblins fled on the four winds. Back in Soulward, Lord Gregarin told Sicarius he had proven his worth and awarded him with the Accolade, granting Sicarius knighthood.
Over the next several years, Sicarius served Soulward well, earning both himself and Gregairn a reputation of being firm but fair. He is generally liked by the people of Soulward, however there are those who would like to see both Sicarius and Gregarin disappear. Some of these elements can even be found in the knighthood and nobility. Gregarin did not make many friends in helping Sicarius bypass the usual requirements of noble blood for knighthood, and this has eroded Gregarin’s powerbase. The dissenters cannot do much about it though as popular opinion has it that Sicarius has certainly earned his position, noble or not.
Sicarius has not been back to his home village since the day he left with the caravan, yet if you ask enough around the countryside, you’ll almost certainly hear rumors of an old blacksmith. He sits day and night, always with a tankard in hand, and stares into his forge, surrounded by hundreds of dried hobgoblin ears that decorate his shop.